Robby YungGuest
Devin BeckerHost
And you kind of headed off a little bit of my next question too, which was where kind of the land ownership fits in for the, especially for people who may not be familiar.

I mean, I know like long time, you know, regions of Navic stuff and viewers probably are a little more familiar just because we've done a lot of web three stuff in the past, but like, what is, what is the concept of land in the sandbox? How does it fit into all this ecosystem? Especially like from not just the monetization, but also like discovery, curation, publishing, those sorts of things.

How does all that fit in and how does it work? especially now that it's been a while since that started.

And so we created a map of land and creators and developers and people own parcels of land and they have physical adjacency to each other.

You can look at the map and it's fixed and you know exactly where your land is and who your neighbors are.

And some of the land value was influenced by that, just like it is in the physical world.

So if you're neighbors with Snoop Dogg or Gucci or HSBC, that might have an impact on the value of your land.

And I think one of the things that has been challenging, obviously, has been that the interest in the idea of a metaverse was very much intertwined with the fate of a large social networking company, unfortunately, and the public attention.

And so I think that was something that faded from people's minds in terms of interest, despite the fact that There are plenty of game industry success stories of actual metaverses because most people don't think of things like EVE Online as a metaverse, but it very much is.

And I think that what we have now is essentially a way to help bring the spirit of that ownership and that physical adjacency of land back.

but to something that is a little bit more amorphous because what we want to do is we want to use Sandbox Studio and Sandbox.game as a publishing platform.

And we want for people to come who want to either find and play great fun games or create them.

And so because it's a destination for game making and gameplay, obviously we will be curating, you know, what people see and we will be featuring, you know, things that are really cool and fun and they can find them elsewhere via social media, but also on our platform.

And so as a landowner, you will have prime positioning to have your products and your games promoted because we want to encourage people.

you know benefits to owning land there will be increased monetization as a result of being a landowner so you will actually be able to earn from your game at a different rate than others because we want to encourage land to be used and and then over time the slightly more ambitious feature which we hope to launch later in the year will be to be able to have landowners be able to rent their land to other people to be able to create and use for monetization so that you can benefit from the ownership of your land without necessarily having to be the primary builder.

I mean, we have the whole concept of the internet just hosting as a thing, right? Yes.

And something you kind of touched on a little bit that I just wanted to make sure that gets covered as well is around Web3 in general is at a bit of a low point in general.

Like, I mean, obviously, it kind of goes up and down depending on what angle you're looking at it from.

And you kind of headed off a little bit of my next question too, which was where kind of the land ownership fits in for the, especially for people who may not be familiar.

I mean, I know like long time, you know, regions of Navic stuff and viewers probably are a little more familiar just because we've done a lot of web three stuff in the past, but like, what is, what is the concept of land in the sandbox? How does it fit into all this ecosystem? Especially like from not just the monetization, but also like discovery, curation, publishing, those sorts of things.

How does all that fit in and how does it work? especially now that it's been a while since that started.

And so we created a map of land and creators and developers and people own parcels of land and they have physical adjacency to each other.

You can look at the map and it's fixed and you know exactly where your land is and who your neighbors are.

And some of the land value was influenced by that, just like it is in the physical world.

So if you're neighbors with Snoop Dogg or Gucci or HSBC, that might have an impact on the value of your land.

And I think one of the things that has been challenging, obviously, has been that the interest in the idea of a metaverse was very much intertwined with the fate of a large social networking company, unfortunately, and the public attention.

And so I think that was something that faded from people's minds in terms of interest, despite the fact that There are plenty of game industry success stories of actual metaverses because most people don't think of things like EVE Online as a metaverse, but it very much is.

And I think that what we have now is essentially a way to help bring the spirit of that ownership and that physical adjacency of land back.

but to something that is a little bit more amorphous because what we want to do is we want to use Sandbox Studio and Sandbox.game as a publishing platform.

And we want for people to come who want to either find and play great fun games or create them.

And so because it's a destination for game making and gameplay, obviously we will be curating, you know, what people see and we will be featuring, you know, things that are really cool and fun and they can find them elsewhere via social media, but also on our platform.

And so as a landowner, you will have prime positioning to have your products and your games promoted because we want to encourage people.

you know benefits to owning land there will be increased monetization as a result of being a landowner so you will actually be able to earn from your game at a different rate than others because we want to encourage land to be used and and then over time the slightly more ambitious feature which we hope to launch later in the year will be to be able to have landowners be able to rent their land to other people to be able to create and use for monetization so that you can benefit from the ownership of your land without necessarily having to be the primary builder.

I mean, we have the whole concept of the internet just hosting as a thing, right? Yes.

And something you kind of touched on a little bit that I just wanted to make sure that gets covered as well is around Web3 in general is at a bit of a low point in general.

Like, I mean, obviously, it kind of goes up and down depending on what angle you're looking at it from.
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