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Search complete. 1257 mentions across 555 episodes found for "AAA".

Oct 27, 2026

Matthew Seiji BurnsGUEST
50:31
That was around 2012.
Matthew Seiji BurnsGUEST
50:33
So it was a while of just kind of trying to figure out, do I even want to continue to work in AAA and things like that? I think I left Bungie in 2009, and then I worked at 343 a little bit from 2011 to 2012.
Matthew Seiji BurnsGUEST
50:50
But there was, you know, when the opportunity came to work at the university, it was like, let's try this.
Matthew Seiji BurnsGUEST
50:58
This is a new way to engage with games.
Matthew Seiji BurnsGUEST
52:21
So I went to the university and worked there on the research program for about four years or so.
Simon ParkinHOST
52:27
I want to ask you about the Twine game that you wrote in 2015 with a mutual friend of ours, Tom Bissell, a previous guest on the show.
Simon ParkinHOST
52:37
It was called The Writer Will Do Something, and it was about an emergency meeting on a disastrous fictional AAA sequel.
Simon ParkinHOST
52:45
Tell us a little bit about what the game is and where the idea came from.
Jason Marc CampbellHOST
25:25
That's really connecting with their communities, connecting with their brands and being on the platform to do that.
Jason Marc CampbellHOST
25:30
And I'm seeing these like really large AAA studios are struggling.
Jason Marc CampbellHOST
25:35
They're coming across as that bot who goes in a Reddit thread saying, buy my game.
Jason Marc CampbellHOST
25:40
And they're finding it so much more difficult to kind of move.
GrowlHOST
38:10
That's cool.
GrowlHOST
38:11
I think like the big discourse for the average thing that, you know, that people are talking about, or that's bringing up conversation in the community is like, why like okay if some random guy came up with this probably by himself like how has there not been comparable blizzard type things in wow to do right because clearly this is up their alley when they you know like they did things like plunder storm they could make this right this is that that's crazy yeah well well exactly right like that's kind of i think what everybody's really disappointed about is not so much that like oh this is the next cool game it's like Aren't they a AAA studio with millions and millions of dollars and a lot of the best minds in game development? How is there not just...
GrowlHOST
38:52
stuff like this coming out for for us for blizzard right like we talked about that idea originally in dragonflight about how they're trying to add value to the wow subscription and have stuff and like little mini games and why are we getting you know ascended assault void corrupted stone missions for the 17th time rather than this right like where is this how and again like the closest thing they did announce something like this in the the blizzcon or ever but like you know so you know how it's been in the works for six months and they have to hype it up and it's not coming in four months and it's like why i don't know just it just sort of makes you realize how little blizzard is doing or how much more that we want them to be doing
TettlesHOST
39:35
yeah i mean they do have this tailbound thing which is like a a roguelite which the last time i heard that blizzard was coming out with a roguelite was torgast and that was a smashing success um Yeah, I mean, when is this coming out? It's available for...
GrowlHOST
43:14
The issue is the phrase quality control is quite poignant in this situation, right? Because notoriously we've had some of the lowest quality, most buggy, worst patches that have come out in video games as a whole.
GrowlHOST
43:31
And I love to try and defend Blizzard in these things, but they are undefendable now at this point.
GrowlHOST
43:35
So If they were to hide behind the guise of we are a AAA studio and everything we publish must be extremely high quality and bug-free when it releases, that's laughable at this point, right? That to me is – and I understand you're just trying to do it for them, but that is not a defensible reason in my eyes.
TettlesHOST
43:54
Look, that's just the reason that it happens is that they go through all the layers.
Greg SewartHOST
14:29
Yeah.
Chris JohnstonHOST
14:29
I mean, let's just talk about morale amongst AAA studio development employees.
Chris JohnstonHOST
14:37
Whether you work at EA or Xbox, any of the Bethesda studios, Activision, Blizzard, any of that.
Chris JohnstonHOST
14:46
It's like, how do you even...
Sydney ClaraGUEST
48:26
And I think it's something where you will only be able to figure out what works for you by trying all of these different things.
Sydney ClaraGUEST
48:34
So it is really, really helpful to be looking at studios, whether they're indie or AAA or something, figure out what they're doing, figure out why it's working, and then specifically figure out what you like about it, and then adapting that for yourself.
Sydney ClaraGUEST
48:49
I struggle to call this marketing, but in a way it was.
Sydney ClaraGUEST
48:52
When I was making Qualia, I really wanted to make DLC.
Mikel MilesHOST
10:26
Or EA Games.
Mikel MilesHOST
10:28
going to live service games because it makes them money, right? Versus single player games, right? That don't really make these AAA or AA studios money at all.
Mikel MilesHOST
10:44
So, yeah, it's insane where the gaming industry is going other than, you know, it's changing for...
Mikel MilesHOST
10:59
Either the worst or the best.
Lawrence SonntagHOST
4:37
Yeah, it's unfortunate.
Lawrence SonntagHOST
4:38
This is a warning alarm that people have been sounding for decades now, which is mostly that AAA development is unsustainable.
Lawrence SonntagHOST
4:46
I think as long as it was kind of a runaway investment thing, it's weird.
Lawrence SonntagHOST
4:50
I think we had a bit of a bubble.
Bruce GreeneHOST
6:48
There's an interesting paradox that's happening too, which is the video game industry is maturing.
Bruce GreeneHOST
6:53
In the 2010s, they were crunching people, getting people to work 16 hour, 20 hour days, whatever.
Bruce GreeneHOST
6:58
And then they could release a AAA game for $100 million on a budget.
Bruce GreeneHOST
7:02
Now that industry, the video industry has matured.
Ryan BettsonHOST
88:26
So Saber Interactive boss champions the return of AA games following the Hellraiser success as they revealed this week that Hellraiser Revival is performing extremely well financially relative to its budget.
Ryan BettsonHOST
88:39
The Sabre leadership argued that focused mid-budget AA games offer lower financial risk and represent the most sustainable path forward for industry growth compared to below AAA budgets.
Ryan BettsonHOST
88:50
And I would agree that Hellraiser is a perfect example of a really high caliber AA game.
Ryan BettsonHOST
88:57
Like, you're not going to get your big 40, 50, 60 hours out of it.
Max CooperHOST
90:44
faffing? I can't see sales numbers anywhere, but the full quote from...
Max CooperHOST
90:55
Karch came on LinkedIn and it was the game is a testament to the notion that an established IP and solid AA development with controlled costs can produce great results and high user scores.
Max CooperHOST
91:06
I believe a greater focus on these middle market IP driven products rather than AAA behemoths is the future to maintaining growth and momentum in the gaming industry.
Max CooperHOST
91:15
While I believe there will always be a place for the properly developed and budgeted AAA experience, a AA game that provides a great immersive experience for a lower price is less risky and can provide much greater returns on average.
Davey BoyHOST
48:06
But Joe...
Davey BoyHOST
48:08
Saber Interactive, okay, St. Petersburg, the Space Marine 2 developer, is apparently working on a AAA first-person shooter title set in a very well-known universe.
Davey BoyHOST
48:20
And this is coming from the Gamer League, so I put that with a grain of salt.
Davey BoyHOST
48:23
But this isn't the first time I've heard of it.
MattHOST
55:56
And apparently they weren't allowed to talk about Destiny in the studio because they didn't want comparisons to it.
MattHOST
56:00
But like, know getting that live service i mean anthem was not a great game um it had some interesting ideas but the execution was was piss poor uh valgaard valgaard i think is more to do with executive meddling i think a big problem with that game was that it changed so many times in terms of like it was originally this thing and then it was going to be a co-op thing and then it was going to be a live service game and then it basically they had to salvage it um jason try actually just released a video about kind of the the shutdown of um of bioware and some of the stuff that's kind of you know come out about it which is really interesting so go check that out but it is, it's unfortunate, but yeah, it is like, you know, they only had 50 people there, you know, and which is like, you know, not a, not a small team, but like in the AAA space with, with a company like EA, like that's like, who's there, you know, but they do.
MattHOST
56:50
Yeah.
MattHOST
56:51
They do have a story to history.

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