AAA
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Search complete. 1257 mentions across 555 episodes found for "AAA".
Oct 27, 2026
Matthew Seiji Burns, writer, designer, musician (Call of Duty, Halo, Eliza).
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50:31Matthew Seiji BurnsGUEST
That was around 2012.
M
50:33Matthew Seiji BurnsGUEST
So it was a while of just kind of trying to figure out, do I even want to continue to work in AAA and things like that? I think I left Bungie in 2009, and then I worked at 343 a little bit from 2011 to 2012.
M
50:50Matthew Seiji BurnsGUEST
But there was, you know, when the opportunity came to work at the university, it was like, let's try this.
M
50:58Matthew Seiji BurnsGUEST
This is a new way to engage with games.
M
52:21Matthew Seiji BurnsGUEST
So I went to the university and worked there on the research program for about four years or so.
S
52:27Simon ParkinHOST
I want to ask you about the Twine game that you wrote in 2015 with a mutual friend of ours, Tom Bissell, a previous guest on the show.
S
52:37Simon ParkinHOST
It was called The Writer Will Do Something, and it was about an emergency meeting on a disastrous fictional AAA sequel.
S
52:45Simon ParkinHOST
Tell us a little bit about what the game is and where the idea came from.
Marketing That Works When Nobody Clicks — Amanda Natividad
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25:25Jason Marc CampbellHOST
That's really connecting with their communities, connecting with their brands and being on the platform to do that.
J
25:30Jason Marc CampbellHOST
And I'm seeing these like really large AAA studios are struggling.
J
25:35Jason Marc CampbellHOST
They're coming across as that bot who goes in a Reddit thread saying, buy my game.
J
25:40Jason Marc CampbellHOST
And they're finding it so much more difficult to kind of move.
EP. 121 - A WEIRD WEEK IN WOW NEWS
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38:10GrowlHOST
That's cool.
G
38:11GrowlHOST
I think like the big discourse for the average thing that, you know, that people are talking about, or that's bringing up conversation in the community is like, why like okay if some random guy came up with this probably by himself like how has there not been comparable blizzard type things in wow to do right because clearly this is up their alley when they you know like they did things like plunder storm they could make this right this is that that's crazy yeah well well exactly right like that's kind of i think what everybody's really disappointed about is not so much that like oh this is the next cool game it's like Aren't they a AAA studio with millions and millions of dollars and a lot of the best minds in game development? How is there not just...
G
38:52GrowlHOST
stuff like this coming out for for us for blizzard right like we talked about that idea originally in dragonflight about how they're trying to add value to the wow subscription and have stuff and like little mini games and why are we getting you know ascended assault void corrupted stone missions for the 17th time rather than this right like where is this how and again like the closest thing they did announce something like this in the the blizzcon or ever but like you know so you know how it's been in the works for six months and they have to hype it up and it's not coming in four months and it's like why i don't know just it just sort of makes you realize how little blizzard is doing or how much more that we want them to be doing
T
39:35TettlesHOST
yeah i mean they do have this tailbound thing which is like a a roguelite which the last time i heard that blizzard was coming out with a roguelite was torgast and that was a smashing success um Yeah, I mean, when is this coming out? It's available for...
G
43:14GrowlHOST
The issue is the phrase quality control is quite poignant in this situation, right? Because notoriously we've had some of the lowest quality, most buggy, worst patches that have come out in video games as a whole.
G
43:31GrowlHOST
And I love to try and defend Blizzard in these things, but they are undefendable now at this point.
G
43:35GrowlHOST
So If they were to hide behind the guise of we are a AAA studio and everything we publish must be extremely high quality and bug-free when it releases, that's laughable at this point, right? That to me is – and I understand you're just trying to do it for them, but that is not a defensible reason in my eyes.
T
43:54TettlesHOST
Look, that's just the reason that it happens is that they go through all the layers.
Not Down With Clowns
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14:29Greg SewartHOST
Yeah.
C
14:29Chris JohnstonHOST
I mean, let's just talk about morale amongst AAA studio development employees.
C
14:37Chris JohnstonHOST
Whether you work at EA or Xbox, any of the Bethesda studios, Activision, Blizzard, any of that.
C
14:46Chris JohnstonHOST
It's like, how do you even...
Ep 477 - Finding Your Voice in Game Marketing with Sydney Clara
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48:26Sydney ClaraGUEST
And I think it's something where you will only be able to figure out what works for you by trying all of these different things.
S
48:34Sydney ClaraGUEST
So it is really, really helpful to be looking at studios, whether they're indie or AAA or something, figure out what they're doing, figure out why it's working, and then specifically figure out what you like about it, and then adapting that for yourself.
S
48:49Sydney ClaraGUEST
I struggle to call this marketing, but in a way it was.
S
48:52Sydney ClaraGUEST
When I was making Qualia, I really wanted to make DLC.
EA Games Shut Down Bioware, iPod Demand Continue To Surge and US Lawmaker Introduces Power to the Players Act Bill
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10:26Mikel MilesHOST
Or EA Games.
M
10:28Mikel MilesHOST
going to live service games because it makes them money, right? Versus single player games, right? That don't really make these AAA or AA studios money at all.
M
10:44Mikel MilesHOST
So, yeah, it's insane where the gaming industry is going other than, you know, it's changing for...
M
10:59Mikel MilesHOST
Either the worst or the best.
Sucker Punch Lays Off 24 Developers - Inside Games Daily
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4:37Lawrence SonntagHOST
Yeah, it's unfortunate.
L
4:38Lawrence SonntagHOST
This is a warning alarm that people have been sounding for decades now, which is mostly that AAA development is unsustainable.
L
4:46Lawrence SonntagHOST
I think as long as it was kind of a runaway investment thing, it's weird.
L
4:50Lawrence SonntagHOST
I think we had a bit of a bubble.
B
6:48Bruce GreeneHOST
There's an interesting paradox that's happening too, which is the video game industry is maturing.
B
6:53Bruce GreeneHOST
In the 2010s, they were crunching people, getting people to work 16 hour, 20 hour days, whatever.
B
6:58Bruce GreeneHOST
And then they could release a AAA game for $100 million on a budget.
B
7:02Bruce GreeneHOST
Now that industry, the video industry has matured.
Bioware Closed – Sadly, We All Saw It Coming | For The Players – The PopC PlayStation Podcast EP460
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88:26Ryan BettsonHOST
So Saber Interactive boss champions the return of AA games following the Hellraiser success as they revealed this week that Hellraiser Revival is performing extremely well financially relative to its budget.
R
88:39Ryan BettsonHOST
The Sabre leadership argued that focused mid-budget AA games offer lower financial risk and represent the most sustainable path forward for industry growth compared to below AAA budgets.
R
88:50Ryan BettsonHOST
And I would agree that Hellraiser is a perfect example of a really high caliber AA game.
R
88:57Ryan BettsonHOST
Like, you're not going to get your big 40, 50, 60 hours out of it.
M
90:44Max CooperHOST
faffing? I can't see sales numbers anywhere, but the full quote from...
M
90:55Max CooperHOST
Karch came on LinkedIn and it was the game is a testament to the notion that an established IP and solid AA development with controlled costs can produce great results and high user scores.
M
91:06Max CooperHOST
I believe a greater focus on these middle market IP driven products rather than AAA behemoths is the future to maintaining growth and momentum in the gaming industry.
M
91:15Max CooperHOST
While I believe there will always be a place for the properly developed and budgeted AAA experience, a AA game that provides a great immersive experience for a lower price is less risky and can provide much greater returns on average.
Bioware closes! Will Arcane Lyon Close? Phantom Blade is a HIT! - The Gamerchat Podcast
D
48:06Davey BoyHOST
But Joe...
D
48:08Davey BoyHOST
Saber Interactive, okay, St. Petersburg, the Space Marine 2 developer, is apparently working on a AAA first-person shooter title set in a very well-known universe.
D
48:20Davey BoyHOST
And this is coming from the Gamer League, so I put that with a grain of salt.
D
48:23Davey BoyHOST
But this isn't the first time I've heard of it.
235 - Leveraged Layoffs
M
55:56MattHOST
And apparently they weren't allowed to talk about Destiny in the studio because they didn't want comparisons to it.
M
56:00MattHOST
But like, know getting that live service i mean anthem was not a great game um it had some interesting ideas but the execution was was piss poor uh valgaard valgaard i think is more to do with executive meddling i think a big problem with that game was that it changed so many times in terms of like it was originally this thing and then it was going to be a co-op thing and then it was going to be a live service game and then it basically they had to salvage it um jason try actually just released a video about kind of the the shutdown of um of bioware and some of the stuff that's kind of you know come out about it which is really interesting so go check that out but it is, it's unfortunate, but yeah, it is like, you know, they only had 50 people there, you know, and which is like, you know, not a, not a small team, but like in the AAA space with, with a company like EA, like that's like, who's there, you know, but they do.
M
56:50MattHOST
Yeah.
M
56:51MattHOST
They do have a story to history.
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