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Unity Technologies

Unity Technologies

Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.www.unity.com

Search complete. 78 mentions across 35 episodes found for "Unity Technologies".

Sep 13, 2026

Type Three AudioNARRATOR
4:51
Axios.
Type Three AudioNARRATOR
4:52
OpenAI says Astra can lay out a printed circuit board in KiCad, build a 3D city scene in Unity, create an animated automobile transmission in FreeCAD and Blender, and fill out a tax return draft from AW2.
Type Three AudioNARRATOR
5:06
End quote.
Type Three AudioNARRATOR
5:07
Jensen Huang also calls it AGI, but he calls everything AGI.
Type 3 AudioNARRATOR
4:51
Axios.
Type 3 AudioNARRATOR
4:52
OpenAI says Astra can lay out a printed circuit board in KiCad, build a 3D city scene in Unity, create an animated automobile transmission in FreeCAD and Blender, and fill out a tax return draft from AW2.
Type 3 AudioNARRATOR
5:06
End quote.
Type 3 AudioNARRATOR
5:07
Jensen Huang also calls it AGI, but he calls everything AGI.
Akin BabayigitGUEST
35:43
We forget, you know, we used to have, you know, Facebooks and Google, and we still have them, obviously.
Akin BabayigitGUEST
35:47
Facebook is still very important, Unity, but...
Akin BabayigitGUEST
35:50
Really, it's very true that if you need to win in mobile, you need to win iOS, which means you have to win in Applovin.
Akin BabayigitGUEST
35:55
So you have to understand that algorithm.
Kyle GrieveHOST
31:13
And it makes sense from both an advertiser and publisher's perspective to use Applovin's products.
Kyle GrieveHOST
31:18
But, you know, if Applovin can do this, well, what's stopping Google or Meta or Unity from just replicating the strategy? And why has an Applovin taken even more of a market share than it already has? So unfortunately, Applovin, they do have a number of competitors on both the advertising and publisher sides.
Kyle GrieveHOST
31:34
So Google, for instance, is a competitor on both sides of that competition as well.
Kyle GrieveHOST
31:38
So Google has its Google AdMob product.

8 MINS LATER

Kyle GrieveHOST
39:49
So, you know, it's been building mobile ad technology for well over a decade and operates across both gaming and non-gaming apps.
Kyle GrieveHOST
39:55
So, you know, I would definitely consider it to be a meaningful competitor.
Kyle GrieveHOST
39:59
And then on the mediation side of competition, the real rivals, probably Unity's level play.
Kyle GrieveHOST
40:04
So one study that I found regarding that from 2025, they found that max is roughly about 55% of ad monetized top grossing games versus about 25% of Unity's level play and about 13% for AdMob.
Kyle GrieveHOST
31:45
And it makes sense from both an advertiser and publisher's perspective to use AppLovin's products.
Kyle GrieveHOST
31:51
But if AppLovin can do this, well, what's stopping Google or Meta or Unity from just replicating the strategy? And why hasn't AppLovin taken even more of a market share than it already has? So unfortunately, Applovin, they do have a number of competitors on both the advertising and publisher sides.
Kyle GrieveHOST
32:07
So Google, for instance, is a competitor on both sides of that competition as well.
Kyle GrieveHOST
32:11
So Google has its Google AdMob product.

8 MINS LATER

Kyle GrieveHOST
40:05
So it's been building mobile ad technology for well over a decade and operates across both gaming and non-gaming apps.
Kyle GrieveHOST
40:12
So I would definitely consider it to be a meaningful competitor.
Kyle GrieveHOST
40:15
And then on the mediation side of competition, the real rival is probably Unity's level play.
Kyle GrieveHOST
40:20
So one study that I found regarding that from 2025, they found that max is roughly 55% of ad monetized top grossing games versus about 25% of Unity's level play and about 13% for AdMob.
Justin SomainiHOST
17:36
Well, both of those key points that you brought up, like, hey, I've got a vulnerability or an issue or a defect in this line of code, who owns it, as well as we have 40,000 code repos, which ones are actually in production.
Justin SomainiHOST
17:52
I mean, those were two tangible problems that I had at Unity.
Justin SomainiHOST
17:57
And we spent a lot of labor trying to figure out or do that interconnect.
Justin SomainiHOST
18:02
And It was painful because, I mean, we would sit there and do scanning tools and running across code repos and finding thousands, hundreds of thousands of issues.
Nick MihailouGUEST
0:39
So we were like encouraged by our teachers and we were like, you know, we want to learn how to make games specifically.
Nick MihailouGUEST
0:46
And literally every recess and lunch we were learning how to use Unity, which is like an engine that helps you, you know, make games.
Nick MihailouGUEST
0:53
And, you know, we were kicking off and a bunch of people joined this club.
Nick MihailouGUEST
0:57
And then, you know, the first time we started playing like Oztag and like the first day of school, I remember everyone left to go play like 44 Homes and Ball Rush and stuff.
Scott UllimanGUEST
3:39
times or like what was your guys' thinking about those days? Really positive.
Scott UllimanGUEST
3:43
We came from like, you know, when we started in games, it was mobile gaming because I was pretty accessible and it was Unity.
Scott UllimanGUEST
3:49
And we spent years doing that.
Scott UllimanGUEST
3:50
And it was actually, I don't even remember what year we switched over to UE, what,
MattHOST
5:17
yeah no that makes sense and I think a lot of creators who've never who have stayed inside of UGC forget about that right the porting to console, PC, handheld, mobile, all of that, or just having weapons already there, having characters already there, all those things you don't have to think about when you build a game.
MattHOST
5:38
And so, yeah, I can see that kind of being refreshing.
MattHOST
5:41
Unity is crazy because we've seen the announcements about Unity, right, coming to Fortnite.
MattHOST
5:47
What did you guys think when you first
YuvalHOST
16:41
So they started building a hacky, highly focused slice of gameplay as quickly as possible to prove the concept.
AmitHOST
16:47
That historical shift in tooling is fascinating, especially when you look at what happened when licensable game engines like Unreal and Unity finally hit the mass market.
AmitHOST
16:58
Suddenly, you did not need a team of elite C++ programmers just to render a basic polygon.
YuvalHOST
17:04
Casey actually refers to the rise of licensable engines as the game industry's AI moment.
Martyna TalagaGUEST
18:27
That's on my list, actually.
Martyna TalagaGUEST
18:30
It reminds me of Unity, which scares me a bit.
Martyna TalagaGUEST
18:34
But yeah, I want to try it for now.
Martyna TalagaGUEST
18:39
I'm trying to test, like, implementing some prototypes with Xcode and AI Agent, but for sure my next step would be trying the 3D Composer.

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