Unity Technologies
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.www.unity.com
177
MENTIONS
68
EPISODES
59
PODCASTS
Search complete. 177 mentions across 68 episodes found for "Unity Technologies".
Oct 28, 2026
Oct 28: Genie 4 Arrives, and Anthropic Buys a One-Person Biotech
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1:56speaker_0HOST
Project Genie, Google's tool for generating playable worlds, rolled out in January.
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2:01speaker_0HOST
The next day, Unity's shares fell as much as 35%.
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2:04speaker_0HOST
DeepMind's own post says details can drift, especially in longer sessions.
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2:10speaker_0HOST
Early users found the same thing.
S1E7 | Putting Local LLMs to Work: Real-World Use Cases with Rainer Hahnekamp & Murat Sari
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1:44Mike HartingtonHOST
still yeah so
M
1:45Murat SariGUEST
this we have a deep angular ties there so i also told mike that i used ionic a lot in the old days and um yeah my my background is is basically different a little bit so i studied computer graphics i made games i worked on the open source engine ogre 3d a lot of years and and It was a great time and suddenly Unity came into the game and nobody wanted 3D experts anymore.
M
2:19Murat SariGUEST
And I shifted and did enterprise applications a lot.
M
2:25Murat SariGUEST
And then a little bit web.
354. Why Friends Keep Players Longer Than Features Do
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0:30Jen DonahoeHOST
Jules leads Discord global business team and their partnerships with game developers and advertisers.
J
0:35Jen DonahoeHOST
Before Discord, she was a Chief Revenue Officer at Unity.
J
0:39Jen DonahoeHOST
And before that, she ran global advertising at Zynga, where she helped pioneer rewarded ads in games.
J
0:45Jen DonahoeHOST
I know all of the Admon people... are cheering you right now.
J
1:17Jen DonahoeHOST
So we get to tell your story in the beginning, which I'm really excited about because so many people, you know, look up to women who have accomplished so much and you are definitely one of those.
J
1:28Jen DonahoeHOST
So you've been in the room for some of the biggest shifts in how games make money.
J
1:33Jen DonahoeHOST
Early digital ads at EA, rewarded ads at Zynga, also Unity.
J
1:37Jen DonahoeHOST
I don't know if, were you there at the birth of Vector or at the transition? I don't remember the timing, the transition.
TSM Episode 889: Pressure
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59:35CaspiusHOST
Richitella was the kind of garbage bag that ruins companies.
C
59:37CaspiusHOST
I'll never forgive him to what he did to Unity.
C
59:40CaspiusHOST
And I said, well, you know, this is the truth.
C
59:42CaspiusHOST
You've said it before.
Accidental Survival Horny Games | The Falcon Show Commentary
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7:52FalconHOST
i don't think i have seen a single game on steam with a photograph for the banner
K
7:58KevinHOST
yeah i what ever yeah it's odd i'm very interested in this one Oh, it was made with Unity, really? Yeah,
E
8:07ErichHOST
they didn't want to pay up to have to take that off.
F
8:13FalconHOST
Yeah.
12 MINS LATER
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20:16FalconHOST
That's what it's called.
F
20:17FalconHOST
Oh, hey.
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20:18FalconHOST
Also made with Unity.
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20:19FalconHOST
Our
Startup HalfHour Ep: What Exactly is Immersive Tech—and How Do You Earn From It? with Edikeneabasi Peters and the host Francis Onuk
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14:14Edikeneabasi PetersGUEST
Then there's DaVinci Resolve and all of that.
E
14:17Edikeneabasi PetersGUEST
Then for 3D creation, we use the Unity.
E
14:20Edikeneabasi PetersGUEST
and there's this there's a proprietary software for meta quest right we'll use in developing those 3d softwares and all of that yeah awesome awesome awesome
F
14:28Francis OnukHOST
so someone's not even be a tech tech person yeah exactly awesome all right now let's go into something and this is where we what we call the rapid fire segment i'll ask you a question without thinking give the answer as quickly as possible right are you ready yeah you're sure you're ready i am ready all right now um number one let's go augmented reality or virtual reality which do you prefer
Lordfish (Fishton: A Town to Remember)
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38:49Lord FishGUEST
We didn't start on Unreal.
L
38:51Lord FishGUEST
We started on Unity.
L
38:55Lord FishGUEST
And we went back and forth from Unreal and Unity and eventually landed on Unreal.
L
38:59Lord FishGUEST
But...
L
39:00Lord FishGUEST
Yeah.
Frankenstein's Palm V
D
53:44Daniel BaderHOST
I suspect that it's only a matter of time before AI is... accepted as necessary to develop games because it allows them to build games at a lower budget that meet margin expectations and there's another canary in the coal mine situation here where if epic if tim sweeney is coming out and saying okay we have no choice but to develop games with ai then the uh the Unreal Engine becomes AI-ified.
D
54:32Daniel BaderHOST
I don't know in what way, but you just get this cascading effect of games will have to be AI-generated or use AI in some form for development because it's built into the engines that are coming out of Epic and Unity and wherever else so i don't know that's probably a topic that other people should be delving into but yeah i think this is interesting uh i want to talk about the duo before oh yeah okay yeah go ahead let's talk about the iphone duo i read and listened to every review i could i think it's fascinating it's fascinating how divisive this product is on day one i wonder what's your what's your take on it
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55:23StephenHOST
That's kind of what I expected.
S
55:25StephenHOST
I mean, I saw the Mr.
#83 - Jakob Berglund: How to Prioritize What Matters Most in Game Development
J
49:29Jakob BerglundGUEST
And when is the last time Clear and TechDev got priority on game development in any company when it wasn't on fire?
H
49:40Harry PhokouHOST
As someone who used to place contract Unity developers because the internal team just ignored TechDev for eight months, I can tell you it's very rare.
J
49:50Jakob BerglundGUEST
Yes, it's the trap we fall into because you don't see the cost until it hits you in the face.
J
49:57Jakob BerglundGUEST
but this is exactly the thing if you take anything and assign it a value again it doesn't have to be exact just a size and over time it will build up and see this action is roughly valued this size oh
Enterprise XR in 2026: What’s Working
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19:30Gabriele RomagnoliHOST
And just to explain people, so you get the splat.
G
19:32Gabriele RomagnoliHOST
You put it either in Unity or Unreal.
G
19:34Gabriele RomagnoliHOST
Where do you put it? we're in unity shop right so you put it in in unity then you create kind of like camera rings in a way right inside or let's say you take thousands of picture of that splats that then you use to reconstruct a mesh that you can afterward import into your final application where you can do the cleaning the topology and so on correct
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19:59Horacio TorrendellGUEST
Correct, right.
12 MINS LATER
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32:18Horacio TorrendellGUEST
And it's about categorizing based on capabilities, not on who owns that specific device.
H
32:23Horacio TorrendellGUEST
platform.
H
32:23Horacio TorrendellGUEST
So I feel Unity is an amazing tool that allows to develop for every device.
H
32:28Horacio TorrendellGUEST
And now I feel it's a bit easier to support.
58 more episodes mention Unity Technologies.
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