Unity Technologies
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.www.unity.com
78
MENTIONS
35
EPISODES
32
PODCASTS
Search complete. 78 mentions across 35 episodes found for "Unity Technologies".
Sep 13, 2026
“GPT-6-Astra Can Do Ambitious Things” by Zvi
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4:51Type Three AudioNARRATOR
Axios.
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4:52Type Three AudioNARRATOR
OpenAI says Astra can lay out a printed circuit board in KiCad, build a 3D city scene in Unity, create an animated automobile transmission in FreeCAD and Blender, and fill out a tax return draft from AW2.
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5:06Type Three AudioNARRATOR
End quote.
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5:07Type Three AudioNARRATOR
Jensen Huang also calls it AGI, but he calls everything AGI.
“GPT-6-Astra Can Do Ambitious Things” by Zvi
T
4:51Type 3 AudioNARRATOR
Axios.
T
4:52Type 3 AudioNARRATOR
OpenAI says Astra can lay out a printed circuit board in KiCad, build a 3D city scene in Unity, create an animated automobile transmission in FreeCAD and Blender, and fill out a tax return draft from AW2.
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5:06Type 3 AudioNARRATOR
End quote.
T
5:07Type 3 AudioNARRATOR
Jensen Huang also calls it AGI, but he calls everything AGI.
347. Questions Istanbul Founders Stopped Asking I Akin Babayigit, Arcadia Gaming Partners
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35:43Akin BabayigitGUEST
We forget, you know, we used to have, you know, Facebooks and Google, and we still have them, obviously.
A
35:47Akin BabayigitGUEST
Facebook is still very important, Unity, but...
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35:50Akin BabayigitGUEST
Really, it's very true that if you need to win in mobile, you need to win iOS, which means you have to win in Applovin.
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35:55Akin BabayigitGUEST
So you have to understand that algorithm.
TIVP095 (Video): Applovin (APP): The 30-Bagger Down More Than Half w/ Kyle Grieve & Shawn O'Malley
K
31:13Kyle GrieveHOST
And it makes sense from both an advertiser and publisher's perspective to use Applovin's products.
K
31:18Kyle GrieveHOST
But, you know, if Applovin can do this, well, what's stopping Google or Meta or Unity from just replicating the strategy? And why has an Applovin taken even more of a market share than it already has? So unfortunately, Applovin, they do have a number of competitors on both the advertising and publisher sides.
K
31:34Kyle GrieveHOST
So Google, for instance, is a competitor on both sides of that competition as well.
K
31:38Kyle GrieveHOST
So Google has its Google AdMob product.
8 MINS LATER
K
39:49Kyle GrieveHOST
So, you know, it's been building mobile ad technology for well over a decade and operates across both gaming and non-gaming apps.
K
39:55Kyle GrieveHOST
So, you know, I would definitely consider it to be a meaningful competitor.
K
39:59Kyle GrieveHOST
And then on the mediation side of competition, the real rivals, probably Unity's level play.
K
40:04Kyle GrieveHOST
So one study that I found regarding that from 2025, they found that max is roughly about 55% of ad monetized top grossing games versus about 25% of Unity's level play and about 13% for AdMob.
TIP843: AppLovin (APP): The 30-Bagger Down More Than Half w/ Kyle Grieve & Shawn O'Malley
K
31:45Kyle GrieveHOST
And it makes sense from both an advertiser and publisher's perspective to use AppLovin's products.
K
31:51Kyle GrieveHOST
But if AppLovin can do this, well, what's stopping Google or Meta or Unity from just replicating the strategy? And why hasn't AppLovin taken even more of a market share than it already has? So unfortunately, Applovin, they do have a number of competitors on both the advertising and publisher sides.
K
32:07Kyle GrieveHOST
So Google, for instance, is a competitor on both sides of that competition as well.
K
32:11Kyle GrieveHOST
So Google has its Google AdMob product.
8 MINS LATER
K
40:05Kyle GrieveHOST
So it's been building mobile ad technology for well over a decade and operates across both gaming and non-gaming apps.
K
40:12Kyle GrieveHOST
So I would definitely consider it to be a meaningful competitor.
K
40:15Kyle GrieveHOST
And then on the mediation side of competition, the real rival is probably Unity's level play.
K
40:20Kyle GrieveHOST
So one study that I found regarding that from 2025, they found that max is roughly 55% of ad monetized top grossing games versus about 25% of Unity's level play and about 13% for AdMob.
EP 25: Crash Override
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17:36Justin SomainiHOST
Well, both of those key points that you brought up, like, hey, I've got a vulnerability or an issue or a defect in this line of code, who owns it, as well as we have 40,000 code repos, which ones are actually in production.
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17:52Justin SomainiHOST
I mean, those were two tangible problems that I had at Unity.
J
17:57Justin SomainiHOST
And we spent a lot of labor trying to figure out or do that interconnect.
J
18:02Justin SomainiHOST
And It was painful because, I mean, we would sit there and do scanning tools and running across code repos and finding thousands, hundreds of thousands of issues.
How this youngster, backed by a PM and Blackbird, has cracked the code to going viral on LinkedIn?
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0:39Nick MihailouGUEST
So we were like encouraged by our teachers and we were like, you know, we want to learn how to make games specifically.
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0:46Nick MihailouGUEST
And literally every recess and lunch we were learning how to use Unity, which is like an engine that helps you, you know, make games.
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0:53Nick MihailouGUEST
And, you know, we were kicking off and a bunch of people joined this club.
N
0:57Nick MihailouGUEST
And then, you know, the first time we started playing like Oztag and like the first day of school, I remember everyone left to go play like 44 Homes and Ball Rush and stuff.
Building Star Wars Droid Tycoon on Fortnite: Scott Ulliman and Nate Reese of Future Trash
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3:39Scott UllimanGUEST
times or like what was your guys' thinking about those days? Really positive.
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3:43Scott UllimanGUEST
We came from like, you know, when we started in games, it was mobile gaming because I was pretty accessible and it was Unity.
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3:49Scott UllimanGUEST
And we spent years doing that.
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3:50Scott UllimanGUEST
And it was actually, I don't even remember what year we switched over to UE, what,
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5:17MattHOST
yeah no that makes sense and I think a lot of creators who've never who have stayed inside of UGC forget about that right the porting to console, PC, handheld, mobile, all of that, or just having weapons already there, having characters already there, all those things you don't have to think about when you build a game.
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5:38MattHOST
And so, yeah, I can see that kind of being refreshing.
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5:41MattHOST
Unity is crazy because we've seen the announcements about Unity, right, coming to Fortnite.
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5:47MattHOST
What did you guys think when you first
Episode 402 - Performance Matters with Casey Muratori
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16:41YuvalHOST
So they started building a hacky, highly focused slice of gameplay as quickly as possible to prove the concept.
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16:47AmitHOST
That historical shift in tooling is fascinating, especially when you look at what happened when licensable game engines like Unreal and Unity finally hit the mass market.
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16:58AmitHOST
Suddenly, you did not need a team of elite C++ programmers just to render a basic polygon.
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17:04YuvalHOST
Casey actually refers to the rise of licensable engines as the game industry's AI moment.
Designing for Spatial Computing Before the Rulebook Existed with Martyna Talaga
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18:27Martyna TalagaGUEST
That's on my list, actually.
M
18:30Martyna TalagaGUEST
It reminds me of Unity, which scares me a bit.
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18:34Martyna TalagaGUEST
But yeah, I want to try it for now.
M
18:39Martyna TalagaGUEST
I'm trying to test, like, implementing some prototypes with Xcode and AI Agent, but for sure my next step would be trying the 3D Composer.
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