Sep 25, 2026 · 1 hr 14 min · 13 segments
Kody Chamberlain joins Timecode: DEAD AIR for a conversation about comics, crime, horror, and the long road of building a […]
Cody ChamberlainGuestTimecode: DEAD AIR HostHostit's really interesting that you mentioned going the comic route because that was the accessible thing and for me was the opposite because everyone I knew was in the kind of the film side of stuff and the TV side of stuff.
Like the equipment, everything was accessible.
So we went that route.
So I can kind of completely understand it.
And so you started out

Yeah, I mean, I do some teaching now, so I kind of have some insight on how to go about doing it.

And excuse me, the first rule, the first thing I tell the kids when I'm teaching is you have to fully commit to sucking.

You have to know and believe and be all right with the fact that you're going to suck for a while.

I mean, if the stuff isn't dated and I look at the first entire four years of everything I did, there was no progression at all.

And I think part of it was that You know, most artists, most artists doing comics today, you talk to them, they're all drawing at four and five years old, you know, doing pretty serious, serious stuff, trying to, you know, make a push at it.

But I think if I would have had that background, it would have moved quicker.

But four years of sucking you know five or six years into drawing every day almost non-stop I finally kind of broke through and started seeing improvement so if I look at the dates of the stuff I was doing it's like okay you know five years in I'm starting to really see progress and it really did take me that long no exaggeration there's zero natural talent in this guy believe me It took a really long time kind of grinding and sucking.

But, yeah, I mean, like anything, anything I'm trying to do now that's kind of new or, you know, I'm always kind of getting into new interesting stuff.

And I did a board game not too long ago with my longtime office mate, Rob Guillory.

And, you know, they say, hey, can you make a board game? Absolutely, even though I had never done it.

And, you know, jump in, suck for a couple weeks and start to kind of figure it out.
it's really interesting that you mentioned going the comic route because that was the accessible thing and for me was the opposite because everyone I knew was in the kind of the film side of stuff and the TV side of stuff.
Like the equipment, everything was accessible.
So we went that route.
So I can kind of completely understand it.
And so you started out

Yeah, I mean, I do some teaching now, so I kind of have some insight on how to go about doing it.

And excuse me, the first rule, the first thing I tell the kids when I'm teaching is you have to fully commit to sucking.

You have to know and believe and be all right with the fact that you're going to suck for a while.

I mean, if the stuff isn't dated and I look at the first entire four years of everything I did, there was no progression at all.

And I think part of it was that You know, most artists, most artists doing comics today, you talk to them, they're all drawing at four and five years old, you know, doing pretty serious, serious stuff, trying to, you know, make a push at it.

But I think if I would have had that background, it would have moved quicker.

But four years of sucking you know five or six years into drawing every day almost non-stop I finally kind of broke through and started seeing improvement so if I look at the dates of the stuff I was doing it's like okay you know five years in I'm starting to really see progress and it really did take me that long no exaggeration there's zero natural talent in this guy believe me It took a really long time kind of grinding and sucking.

But, yeah, I mean, like anything, anything I'm trying to do now that's kind of new or, you know, I'm always kind of getting into new interesting stuff.

And I did a board game not too long ago with my longtime office mate, Rob Guillory.

And, you know, they say, hey, can you make a board game? Absolutely, even though I had never done it.

And, you know, jump in, suck for a couple weeks and start to kind of figure it out.
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