Aug 12, 2026 · 50 min · 13 segments
Corporate metaverses failed the moment big tech tried to turn human connection into a closed retail space. In this episode of Endgame, Second Life creator Philip Rosedale joins Amanda Cassatt to…
Philip RosedaleGuest
Amanda CassattHost
So this will take me a moment to tee up, but I'll tell you one thing that I got wrong about metaverses, which is during COVID, I started having this thought like it's cheaper electrically to run a street lamp in a metaverse than it is to run a real street lamp.

And so logically, we're all going to end up watching something that's a street lamp, because that takes less resource than using the street lamp.

And this was logic I had during COVID, where that seemed really real because there was a reason not to go outside and why that less resource-intensive street lamp in the metaverse made more sense than the one in real life.

And so I got convinced, too, we're all going to inhabit these metaverse worlds because it makes sense.

And then we all kind of woke up and went outside and felt that it no longer made sense.

Like, and I'm sure that was much more of a hotspot during COVID, but I remember even before COVID, somebody coming at me one time about Second Life and saying, oh, avatars are very expensive.

Let me take you through the, the energy cost of a day in the life of normal people.

And I think I did something like the cost of walking downstairs in New York from your apartment to the bar downstairs and hanging out there was like electrically more expensive than doing the same thing in a virtual world.

Virtual worlds have the appeal that they're extraordinarily less resource intensive.

And I'd be so interested, I almost wanna interview people or ask you, why do you think that didn't come together? It was cheaper, but still.

My answer is because We're kind of like 3D dimensional beings and we like doing like embodied stuff with real physical stuff instead of simulations of it because it gives us some kind of like nourishment that our body brain thingy because, you know, Descartes was wrong.

It does in a way, and let me look at a very specific subcategory of a little slice of that, which is meeting strangers.

So the appeal of Second Life, for example, and for that matter, any of the, say, COVID era attempts at metaverses that were made, there is a tremendous value in meeting new people.

So this will take me a moment to tee up, but I'll tell you one thing that I got wrong about metaverses, which is during COVID, I started having this thought like it's cheaper electrically to run a street lamp in a metaverse than it is to run a real street lamp.

And so logically, we're all going to end up watching something that's a street lamp, because that takes less resource than using the street lamp.

And this was logic I had during COVID, where that seemed really real because there was a reason not to go outside and why that less resource-intensive street lamp in the metaverse made more sense than the one in real life.

And so I got convinced, too, we're all going to inhabit these metaverse worlds because it makes sense.

And then we all kind of woke up and went outside and felt that it no longer made sense.

Like, and I'm sure that was much more of a hotspot during COVID, but I remember even before COVID, somebody coming at me one time about Second Life and saying, oh, avatars are very expensive.

Let me take you through the, the energy cost of a day in the life of normal people.

And I think I did something like the cost of walking downstairs in New York from your apartment to the bar downstairs and hanging out there was like electrically more expensive than doing the same thing in a virtual world.

Virtual worlds have the appeal that they're extraordinarily less resource intensive.

And I'd be so interested, I almost wanna interview people or ask you, why do you think that didn't come together? It was cheaper, but still.

My answer is because We're kind of like 3D dimensional beings and we like doing like embodied stuff with real physical stuff instead of simulations of it because it gives us some kind of like nourishment that our body brain thingy because, you know, Descartes was wrong.

It does in a way, and let me look at a very specific subcategory of a little slice of that, which is meeting strangers.

So the appeal of Second Life, for example, and for that matter, any of the, say, COVID era attempts at metaverses that were made, there is a tremendous value in meeting new people.
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