um god yeah i mean i i saw right because i watched that direct and i was like oh the new metroid so i decided to get so i don't exactly remember where i was last month and what i had played and what i had talked about and mentioned but this month i've got really back into uh playing a bunch of games that started with me going oh i should fill in my metroid games and then i've just been like going through and i added in zelda as well because i wanted to finally clear off the zelda's off the list uh but i've ended up just like all right let's just play metroid and zelda then i've added in castlevania in there as well just playing a bunch of old action adventure games basically um uh and uh that will i guess continue until i can't evolve it anymore um But that means I've played Metroid 1.
I played the Planets remake, if anyone's curious, which is a, like, fan game, source port remake type thing that I tend to like.
It is a bit of a different thing, but
I like having an automap, so
I played with the automap.
I thought that game was absolutely fucking incredible.
And also, generally, my thing is I want an automap, but I don't want a map.
I don't want the map ahead of time.
There's a map mod for Metroid 2 that just puts a map in the game when you get to the save point.
I don't want the full map.
I want an automap that tells you where I've been.
and um you know it's like hard to implement but i am generally an automatic person um i i've never catch me putting games on graph paper never in my life when i play wizardry i'm gonna put the fucking automatic program in next to it uh because all those dust games they got that you got plug-in for what's what's the software that i downloaded i don't remember it's cool but you know That one software that is the grid-based automapper that works for every DOS-based dungeon crawler.
That's always the way I end up going.
It's so funny because, honestly, as soon as we really had the technology to put automappers in Wizardry, people started doing it.
I think Japan was the one that was like, no, no, no. auto map these games it's better um and it wasn't like until i was i was doing the adventure gamers clubhouse lps and i was like i got to one that had a maze in it i think it was for manhunter the first manhunter game and i was just like you know actually it sucks having to pull out a piece of paper and make a map i think this sucks i think i think i don't ever want to do this with ever my life ever again
I understand, like, I know this is like, but you're a purist about some things and not about other things.
Like, yeah, well, I have contradictions.
So that's just, you're going to have to deal with that about life.
My personal line is in different spaces, because especially, like, for Metro 2, I'm glad I didn't have the map, because I don't think that...
My line, at least for dungeon crawlers, which Metroid is like a dungeon crawler of a kind, right, is I like the auto-map, but I don't want the map ahead of time.
Yeah.
um god yeah i mean i i saw right because i watched that direct and i was like oh the new metroid so i decided to get so i don't exactly remember where i was last month and what i had played and what i had talked about and mentioned but this month i've got really back into uh playing a bunch of games that started with me going oh i should fill in my metroid games and then i've just been like going through and i added in zelda as well because i wanted to finally clear off the zelda's off the list uh but i've ended up just like all right let's just play metroid and zelda then i've added in castlevania in there as well just playing a bunch of old action adventure games basically um uh and uh that will i guess continue until i can't evolve it anymore um But that means I've played Metroid 1.
I played the Planets remake, if anyone's curious, which is a, like, fan game, source port remake type thing that I tend to like.
It is a bit of a different thing, but
I like having an automap, so
I played with the automap.
I thought that game was absolutely fucking incredible.
And also, generally, my thing is I want an automap, but I don't want a map.
I don't want the map ahead of time.
There's a map mod for Metroid 2 that just puts a map in the game when you get to the save point.
I don't want the full map.
I want an automap that tells you where I've been.
and um you know it's like hard to implement but i am generally an automatic person um i i've never catch me putting games on graph paper never in my life when i play wizardry i'm gonna put the fucking automatic program in next to it uh because all those dust games they got that you got plug-in for what's what's the software that i downloaded i don't remember it's cool but you know That one software that is the grid-based automapper that works for every DOS-based dungeon crawler.
That's always the way I end up going.
It's so funny because, honestly, as soon as we really had the technology to put automappers in Wizardry, people started doing it.
I think Japan was the one that was like, no, no, no. auto map these games it's better um and it wasn't like until i was i was doing the adventure gamers clubhouse lps and i was like i got to one that had a maze in it i think it was for manhunter the first manhunter game and i was just like you know actually it sucks having to pull out a piece of paper and make a map i think this sucks i think i think i don't ever want to do this with ever my life ever again
I understand, like, I know this is like, but you're a purist about some things and not about other things.
Like, yeah, well, I have contradictions.
So that's just, you're going to have to deal with that about life.
My personal line is in different spaces, because especially, like, for Metro 2, I'm glad I didn't have the map, because I don't think that...
My line, at least for dungeon crawlers, which Metroid is like a dungeon crawler of a kind, right, is I like the auto-map, but I don't want the map ahead of time.
Yeah.
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