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GamePro

GamePro

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Search complete. 39 mentions across 22 episodes found for "GamePro".

Oct 29, 2026

Jesse DeRosaHOST
61:53
Not sure why it was cheap back then in the holidays.
Jesse DeRosaHOST
61:57
So maybe that's why I was a huge I was huge into collecting gaming magazines, EGM, Game Informer, Game Pro, PSM, Nintendo Power.
Jesse DeRosaHOST
62:04
And I definitely went after the magazines with demo discs, official PlayStation magazine, official Xbox magazine.
Jesse DeRosaHOST
62:09
Amen, brother.
ErichHOST
3:32
EGM was pretty good.
ErichHOST
3:35
GamePro was pretty good.
ErichHOST
3:36
GamePro got
KevinHOST
3:36
a lot of good exclusives.
KevinHOST
3:38
That's what was good
SethHOST
31:48
For Resident Evil Gaiden, reviews at the time were mostly mixed.
SethHOST
31:51
While the game has been considered a hidden gem in modern retrospectives, at the time GamePro would give it a 2.5 out of 5, GameSpot gave it a 5 out of 10, and IGN gave it a 4 out of 10.
SethHOST
32:02
People at the time criticized the save system of Gaiden and the puzzles being mostly just collecting items.
SethHOST
32:08
Other critics felt that the game's intended creepiness was spoiled by the overall graphics.
MikePANELIST
5:45
And not every console got the same port.
JohnnyPANELIST
5:48
I was first introduced to the game through a full summary in the latest issue of GamePro that heavily featured Chun-Li on the cover.
JohnnyPANELIST
5:55
Before even owning the game, I had acquired the official GamePro strategy guide with Blanka prominently in his shock stance alongside E-Honda, Galen, and Bison, behind him a half of a Chun-Li off to the side.
JohnnyPANELIST
6:10
The magazine showed these big flashy and colorful character sprites, bodies engulfed in fire, green monsters engulfed in electric shocks, big blue fireballs, and it looked like the characters were beating the shit out of each other amidst some of the most gorgeous backdrops I had ever seen at the time.
JohnnyPANELIST
6:30
I remember going on road trips with those magazines and reading them like they were comics or graphic novels.
Andy CortezHOST
14:33
It must have been...
Andy CortezHOST
14:35
It was a little too late for GamePro, I believe.
Andy CortezHOST
14:37
No, maybe it was...
Andy CortezHOST
14:39
It had to have been a GamePro, actually.
Andy CortezHOST
14:41
I don't know why.
Andy CortezHOST
14:41
I just assumed GamePro was way earlier, but I definitely remember reading GamePro.
Andy CortezHOST
14:45
Maybe they were around.
Andy CortezHOST
14:46
I definitely remember reading GamePro when I was working at the car dealership and shit.
Blair FarrellGUEST
54:04
Wasn't good.
Blair FarrellGUEST
54:05
Well, I mean, that was I remember reading in GamePro or I think EGM had a feature and it was about games that never got released.
Blair FarrellGUEST
54:13
And it was the graphics were like, have you seen this game? And it was like Sonic Extreme and Star Fox 2 on like milk cartons.
Blair FarrellGUEST
54:20
And they were talking about it.

6 MINS LATER

Mike AlbertinHOST
60:47
So, thank you, Barry.
Mike AlbertinHOST
60:49
And as I keep asking everybody, what got you into the Resident Evil series?
Barry CarenzaPANELIST
60:53
So, as a kid, you know, with an N64 and not a PlayStation, I... first saw Resident Evil in magazines like EGM, GamePro, stuff like that.
Barry CarenzaPANELIST
61:03
But I had a friend of mine in high school.
Scuba SteveHOST
37:04
You remember those? Silent Hill, often compared to Resident Evil as far as survival horror video games.
Scuba SteveHOST
37:11
GamePro labeled Silent Hill a shameless but slick Resident Evil clone, while Edge described it as a near-perfect sim nightmare.
Scuba SteveHOST
37:20
Others viewed Silent Hill as Konami's answer to the Resident Evil series.
Scuba SteveHOST
37:27
While they noted the similarities, Silent Hill utilized a different form of horror, focusing on creating that disturbing atmosphere to evoke fear in contrast to the jump scares and action-oriented approach of Resident Evil.
Brian AltanoHOST
1:05
[laughs]
Max ScovilleHOST
1:06
You'll read a, you'll read a Game Pro from 1998.
Max ScovilleHOST
1:08
That's not news.
Brian AltanoHOST
1:09
Yeah.
LeeHOST
20:35
Electronic Gaming Monthly, the big American monthly, said the graphics were excellent, but poor control and too few moves crippled it.
LeeHOST
20:44
GamePro, another American magazine, called the colours dark and bland and the controls weak and choppy.
LeeHOST
20:52
Trade-offs, plainly.
LeeHOST
20:53
The Amiga looks the most like the screenshots.
David PetrangeloHOST
3:27
[footsteps thudding] Overall, the game received pretty good reviews from critics and the public.
David PetrangeloHOST
3:33
Many reviews, like one from GamePro, read, quote, "A masterful example of game design," while Game Informer said, "Brilliant and up to par with Miyamoto's best." So I'd never played this game before.
David PetrangeloHOST
3:45
My only experience with any Luigi's Mansion games before this was Dark Moon, which is the sequel to this, and it was on 3DS.
David PetrangeloHOST
3:53
I've played that five, six, seven times through.

12 more episodes mention GamePro.

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