Aug 1, 2026 · 31 min · 15 segments
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[whooshing sound] So let's start with some fun stuff.
It looks like Valve is now sponsoring Collabora to bring the open source RADV driver for AMD to Windows.
The goal is to port that to Microsoft's operating system to offer a partly open-source solution, even for Windows users, who generally depend on the full proprietary AMD drivers for Windows, which include the kernel driver, the OpenGL driver, the Vulkan driver, the DirectX driver, and all of that stuff.
Valve wants to fix that, it seems, so apparently Collabora successfully ran Counter-Strike 2 with it.
It is far from being ready.
Because AMD distributes their software as an entire package, they never probably saw the need to build an interface that other drivers could interface with.
So every time the kernel driver changes, you don't have to rewrite the entire Mesa drivers as well.
You can just change the middleware.
It would make debugging easier.
It would improve game support as well because all efforts made on one operating system would also help the other.
And it would also be a way for the community to contribute to these drivers, even for Windows, plus all the usual benefits for the end user of using open-source software.
That could be pretty cool.
This is a long way away.
This might never even happen at all, but I think this is pretty neat.
[whooshing sound] So let's start with some fun stuff.
It looks like Valve is now sponsoring Collabora to bring the open source RADV driver for AMD to Windows.
The goal is to port that to Microsoft's operating system to offer a partly open-source solution, even for Windows users, who generally depend on the full proprietary AMD drivers for Windows, which include the kernel driver, the OpenGL driver, the Vulkan driver, the DirectX driver, and all of that stuff.
Valve wants to fix that, it seems, so apparently Collabora successfully ran Counter-Strike 2 with it.
It is far from being ready.
Because AMD distributes their software as an entire package, they never probably saw the need to build an interface that other drivers could interface with.
So every time the kernel driver changes, you don't have to rewrite the entire Mesa drivers as well.
You can just change the middleware.
It would make debugging easier.
It would improve game support as well because all efforts made on one operating system would also help the other.
And it would also be a way for the community to contribute to these drivers, even for Windows, plus all the usual benefits for the end user of using open-source software.
That could be pretty cool.
This is a long way away.
This might never even happen at all, but I think this is pretty neat.
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