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DirectX

DirectX

Computer programWikipedia

Search complete. 37 mentions across 25 episodes found for "DirectX".

Sep 16, 2026

LozHOST
41:59
The...
LozHOST
42:02
Hardware in the original Xbox is a 733MHz custom Intel Pentium 3, a 233MHz custom GeForce 3, 2.8.1 DirectX, which you needed minimum for Half-Life 2, 64MB of RAM,
StarPANELIST
42:27
and it had a 10GB hard disk drive.
StarPANELIST
42:31
And somehow they made Half-Life 2 run on that.
David SutterHOST
30:55
And
Samantha LewisHOST
30:56
now OpenUSD is launching in DirectX.
David SutterHOST
30:58
Yes.
Samantha LewisHOST
30:58
Competition.
Chad RuffinHOST
1:50
Like, it's rare that I could look at a game and just, like, know what engine it's on.
Chad RuffinHOST
1:55
I happen to know this because apparently there's a bug with Unreal and, like, the version of DirectX and the specific processor that I have that interact badly that did not let me launch the game.
Chad RuffinHOST
2:12
Yeah.
Chad RuffinHOST
2:14
Which was like a whole thing.
Chad RuffinHOST
2:17
But I did know that it was a 3D game going in.
Chad RuffinHOST
2:20
But if I didn't, I would have been tipped off when the game repeatedly crashed on startup until I changed the DirectX version.
Chad RuffinHOST
2:30
But yeah, so yeah, it is.
Chad RuffinHOST
2:32
It's a 3D game and it's the...
MattHOST
36:34
So I don't know, like, again, I, I can, um, I, I can go off this all day, but like, I'm, I'm, I've always been skeptical.
MattHOST
36:45
Um, Yes, it is a DirectX 12 upgrade version of CryEngine for Kingdom Come Deliverance 2.
MattHOST
36:51
But I've always been skeptical of ray tracing, and now I'm just like, this has just made things worse.
MattHOST
36:57
It's just had an overall net negative impact on the game industry with this performance hog.
Seamus BlackleyGUEST
46:02
I'm not sure if he did it or somebody else, but it worked.
Seamus BlackleyGUEST
46:05
And I was going to go work on DirectX because I was like, I'll hide out.
Seamus BlackleyGUEST
46:10
Because I'm a failure, nobody wants my name with this thing.
Seamus BlackleyGUEST
46:14
I had it on Microsoft.
Ashlee VanceHOST
46:16
And then it starts at DirectX, but then...
Seamus BlackleyGUEST
46:18
I fucked up hiding out really bad.
Seamus BlackleyGUEST
46:20
It gets bigger real quick, man.
Seamus BlackleyGUEST
50:24
And so I looked at it purely... as a technical exercise.
Liam ErvenGUEST
26:34
um, make the text box show things.
Liam ErvenGUEST
26:36
And I was like, "There's gotta be more we can do." So I started looking into things called like DirectX and all these other- Yeah ...
Liam ErvenGUEST
26:41
libraries and going, "What can I do to make something? 'Cause people are making games.
Liam ErvenGUEST
26:46
I'm gonna make games too." Yeah.

Unknown podcast

How Producers Preserve Studio Sessions for the Long Term

Sep 8 · 1 Mention

speaker_1UNKNOWN
2:21
Software itself changes.
speaker_1UNKNOWN
2:24
A Windows ten Pro machine runs differently from Windows XP, especially when dealing with DirectX and MIDI driver quirks.
speaker_1UNKNOWN
2:31
To combat OS migration risk, maintain snapshots or virtual machine images of your operating system at the time of capture.
speaker_1UNKNOWN
2:40
Open source projects like Linux Studio provide a long-lived baseline for running legacy DAWs if you ever need to revisit the original session.

Unknown podcast

Low‑Latency DAW Design: Inside SAWStudio’s Optimized Digital Recording

Sep 7 · 1 Mention

TonyHOST
2:38
It reduces memory access spikes and lets you write templates that stay consistent across sessions.
TonyHOST
2:45
When it comes to audio effects inside South Studio, you still get the full stack, VSTs, DirectX, native plugins, but the plugin host itself is also optimized for minimal overhead.
TonyHOST
2:56
That means your bus compressors or equalizers are running at a lower sample rate latency than most other hosts with similar functionality.
TonyHOST
3:05
You can't overstate how that translates into creative work.
ShaneHOST
1:59
So Vulkan is a piece of rendering tech.
ShaneHOST
2:04
If you are aware of something called DirectX on Windows, what DirectX is, is it's a library, a set of technologies that Microsoft provides that lets your GPU interface with various applications and games and then display those things on your screen.
ShaneHOST
2:21
Vulkan is something that is more so used on the Mac OS and Linux side.
ShaneHOST
2:26
And if I had to guess...
Bryan LundukeHOST
0:14
But he went over to Blue Sky and he posted about a new feature that he had developed using Claude, the AI toolkit, AI system, to essentially vibe code a clean room, reverse engineered implementation of Direct2D running a in a version of paint.net which means that it can now run on linux under wine so uh the the basic high level version of it is this and it's actually kind of neat um paint.net right is a windows focused application it used to be possible to run versions of it under linux under Wine and such.
Bryan LundukeHOST
0:57
That hasn't really been possible because of Direct2D and DirectX features that have been added into Paint.NET that just doesn't work quite right in Wine.
Bryan LundukeHOST
1:06
Real edge case stuff, right? And so in order to make it work, and I think this has been a big request from users of Paint.NET for a long time, in order to make it work, the developer needed to create an implementation of certain portions of Direct2D inside of Paint.net, which is a lot of work.
Bryan LundukeHOST
1:28
And he was like, man, this is going to take forever.

15 more episodes mention DirectX.

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