Aug 14, 2026 · 0 min · 10 segments
How the gaming industry is about to emulate what happened with the video game crash of 1985! The most anticipated games still left for release in 2026! Plus, should we hide from bad news or be…
Shane SatterfieldHostWelcome to Boss Bite, which gives me a chance to pontificate on one of the big topics from the games industry for the week.
And this week, it's not necessarily a big story in the industry, although it's kind of an overarching theme in the industry right now.
But honestly, some correspondence with some sifters has prompted this editorial from me.
Over the last couple weeks, I've had a couple different people say to me that...
They're losing their passion for games or they're not as interested in games as they used to be because every time they go to check things out, it's always bad news.
Now, I'm not going to go into why turtling in this moment is probably the worst thing that you can do if you care about gaming or really anything else.
Instead, I want to look at how this sort of disposition will ultimately contribute to the death of the industry that we know and love.
I'm not saying it's going to happen next year or even the year after that, but we are kind of going down a dangerous path right now.
And probably the first thing that I need to do to start this discussion is define what I mean by the death of the industry.
It also doesn't mean that the industry is going to disappear and companies are going to bury old controllers in the desert.
Meaning multiple big budget games being released every month for a selection of different consoles, big press events, big conventions.
But a lot of you may not be okay with what the industry will have to become in order to survive.
So while the nature of the death of the video game industry may have changed a lot, since 1985.
A lot of people try to point to the release of E.T. or Pac-Man on the Atari 2600.
It's kind of like the beginning of the death of the industry back in the 80s.
No, the real reason the industry crashed is because games became too easy to create.
Welcome to Boss Bite, which gives me a chance to pontificate on one of the big topics from the games industry for the week.
And this week, it's not necessarily a big story in the industry, although it's kind of an overarching theme in the industry right now.
But honestly, some correspondence with some sifters has prompted this editorial from me.
Over the last couple weeks, I've had a couple different people say to me that...
They're losing their passion for games or they're not as interested in games as they used to be because every time they go to check things out, it's always bad news.
Now, I'm not going to go into why turtling in this moment is probably the worst thing that you can do if you care about gaming or really anything else.
Instead, I want to look at how this sort of disposition will ultimately contribute to the death of the industry that we know and love.
I'm not saying it's going to happen next year or even the year after that, but we are kind of going down a dangerous path right now.
And probably the first thing that I need to do to start this discussion is define what I mean by the death of the industry.
It also doesn't mean that the industry is going to disappear and companies are going to bury old controllers in the desert.
Meaning multiple big budget games being released every month for a selection of different consoles, big press events, big conventions.
But a lot of you may not be okay with what the industry will have to become in order to survive.
So while the nature of the death of the video game industry may have changed a lot, since 1985.
A lot of people try to point to the release of E.T. or Pac-Man on the Atari 2600.
It's kind of like the beginning of the death of the industry back in the 80s.
No, the real reason the industry crashed is because games became too easy to create.
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