Aug 19, 2026 · 2 hr 42 min · 9 segments
Pack a bag and get ready to leave Bag End. We're going on an adventure. With the wealth of new legends, we commander players are ready to channel our inner Smaug and hoard the wealth of the new…
Yeah, our first reviewer is Brian, and it is Belladonna Took.
One and a white for a halfling citizen.
Whenever a token you control enters, you gain one life if this is the first time this ability has resolved this turn.
If it's the second time, draw a card.
If it's the third time, put a +1+1 counter on each creature you control.
She is a 2/2.
Whoa.
Brian says, "Viable commander, possible builds, tokens and counters, lines of play combos or synergies.
This commander got cooler the more I thought about it.
It really rewards you for getting to that third token every turn.
Many other token decks kinda just care that you have a shitload of tokens and you win with an overrun or something.
This is just a neat new-ish space, space, especially for cards that can make three or more tokens all at once.
It also doesn't care what kind of token you're making, so you could probably even do something cool with artifact tokens and Academy Manufactor.
Also, mono white card that draws cards? Holy shit! Going wide and getting a counter on every creature you control can probably get out of hand very quickly.
A lot to like for just a two-mana commander.
Drawbacks or blind spots: mono white limits, uh, mono white limits it a bit, but white has some of the best token support anyway, so not much of a drawback.
The only other thing I don't like about her is that she almost feels like she's, she does too much, but I can get over that.
Overall impression: I think Belladonna is really cool.
There's a really easy way to build her by just adding cards that make a few tokens every turn.
Maybe some ways to trigger her on other people's turns.
She seems like a great commander for a beginner."
Yeah, solid legend, really good slot for a 99 in a lot of decks, like any type of token-
Yeah
... generation.
Yeah, our first reviewer is Brian, and it is Belladonna Took.
One and a white for a halfling citizen.
Whenever a token you control enters, you gain one life if this is the first time this ability has resolved this turn.
If it's the second time, draw a card.
If it's the third time, put a +1+1 counter on each creature you control.
She is a 2/2.
Whoa.
Brian says, "Viable commander, possible builds, tokens and counters, lines of play combos or synergies.
This commander got cooler the more I thought about it.
It really rewards you for getting to that third token every turn.
Many other token decks kinda just care that you have a shitload of tokens and you win with an overrun or something.
This is just a neat new-ish space, space, especially for cards that can make three or more tokens all at once.
It also doesn't care what kind of token you're making, so you could probably even do something cool with artifact tokens and Academy Manufactor.
Also, mono white card that draws cards? Holy shit! Going wide and getting a counter on every creature you control can probably get out of hand very quickly.
A lot to like for just a two-mana commander.
Drawbacks or blind spots: mono white limits, uh, mono white limits it a bit, but white has some of the best token support anyway, so not much of a drawback.
The only other thing I don't like about her is that she almost feels like she's, she does too much, but I can get over that.
Overall impression: I think Belladonna is really cool.
There's a really easy way to build her by just adding cards that make a few tokens every turn.
Maybe some ways to trigger her on other people's turns.
She seems like a great commander for a beginner."
Yeah, solid legend, really good slot for a 99 in a lot of decks, like any type of token-
Yeah
... generation.
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