This one, actually, I decided to lead with it just because it's a bit...
It doesn't have to be doom and gloom.
It doesn't have to be optimistic.
There's a very wide number of ways this could go.
There's a large number of possibilities.
Do you think that esports in general, and CS particularly, can sustain the freemium model it's been living in for 20 plus years? If not, what kind of pay model do you feel could keep the viewership as high as possible? I love the game, but I'm not sure I'd be willing to spend $300 a year to keep consuming it.
And I figure that $300 a year is... one of those very depressing American sports type figures.
I did see someone who tracked like for one American football team or a basketball team or might've been baseball, might've been baseball.
They tracked like the cost of watching every single game on TV or on some sort of streaming service, not actually attending the games because that's a separate conversation.
Oh yeah.
And it was something like $1,200 if they won Torch every single game that team played the entire season.
Home and away, across all the different streaming services.
So quoting $300, I think it's a bit on the high side.
but it's not unreasonable given what we've seen other sports reach.
So that's why I figured, whilst it seems a bit crazy, it isn't as nuts as it seems.
But look, Quirk, firstly, your feeling on the question, because it refers to a freemium model.
I impulsively went, whoa, doesn't freemium imply there's something to pay for? I don't see what...
Yeah, what is the meme? What
is the option to even pay for? Like, you know, freemium gaming is like, oh, it's free, but you can pay for this to get better, like, experiences.
There's not even really that, I guess.
Yeah.
Attending events?
Attending events, buying merch.
But those aren't...
I wouldn't even say...
This one, actually, I decided to lead with it just because it's a bit...
It doesn't have to be doom and gloom.
It doesn't have to be optimistic.
There's a very wide number of ways this could go.
There's a large number of possibilities.
Do you think that esports in general, and CS particularly, can sustain the freemium model it's been living in for 20 plus years? If not, what kind of pay model do you feel could keep the viewership as high as possible? I love the game, but I'm not sure I'd be willing to spend $300 a year to keep consuming it.
And I figure that $300 a year is... one of those very depressing American sports type figures.
I did see someone who tracked like for one American football team or a basketball team or might've been baseball, might've been baseball.
They tracked like the cost of watching every single game on TV or on some sort of streaming service, not actually attending the games because that's a separate conversation.
Oh yeah.
And it was something like $1,200 if they won Torch every single game that team played the entire season.
Home and away, across all the different streaming services.
So quoting $300, I think it's a bit on the high side.
but it's not unreasonable given what we've seen other sports reach.
So that's why I figured, whilst it seems a bit crazy, it isn't as nuts as it seems.
But look, Quirk, firstly, your feeling on the question, because it refers to a freemium model.
I impulsively went, whoa, doesn't freemium imply there's something to pay for? I don't see what...
Yeah, what is the meme? What
is the option to even pay for? Like, you know, freemium gaming is like, oh, it's free, but you can pay for this to get better, like, experiences.
There's not even really that, I guess.
Yeah.
Attending events?
Attending events, buying merch.
But those aren't...
I wouldn't even say...
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