Just because we do like to use stats, we like to throw them around.
I often get accused of using small sample sizes.
The last time I got accused of that was having the audacity to compare Shiro's playoff numbers for an entire season.
My apologies, fellas.
It was only one season.
I should have been more open, more generous.
But
yeah,
this is something we try to avoid.
This is something, when I pick these numbers out, it's also usually to reinforce a point that can be made without them a lot of the time.
I just thought I'd bring that up because I've seen a lot of bad fan bases when it comes to sports primarily.
When it comes to numbers, the NBA fans are some of the most egregious because they've been given so much data that most of them don't know how to handle it.
They don't know how to use it, and they go back to the same triple slash.
The NFL's pretty bad, but yeah, CS, despite the stats themselves getting better, I still see them getting butchered day in, day out.
So it's just, it's hopeless, isn't it?
Yeah, my favorite one was when I think you look at a team that has the one guy that just runs in and kills themselves.
And then like 90% of the time, they're going to be flashing for themselves.
So when people open up HLTV and they look at the T side flashes, they go, oh, this guy is a support.
This guy is actually doing so much to help the team.
Meanwhile, he's just running in first like a headless chicken, but he's throwing a flash for himself.
So he's not really a support player, is he? There's a lot of ways that these things could be a bit, you know, not fabricated, but you know what I mean, misinterpreted in a way.
It's a bit of a weird game.
I think in Counter-Strike, we don't have that as much as they're doing it in traditional sports, though.
Just because we do like to use stats, we like to throw them around.
I often get accused of using small sample sizes.
The last time I got accused of that was having the audacity to compare Shiro's playoff numbers for an entire season.
My apologies, fellas.
It was only one season.
I should have been more open, more generous.
But
yeah,
this is something we try to avoid.
This is something, when I pick these numbers out, it's also usually to reinforce a point that can be made without them a lot of the time.
I just thought I'd bring that up because I've seen a lot of bad fan bases when it comes to sports primarily.
When it comes to numbers, the NBA fans are some of the most egregious because they've been given so much data that most of them don't know how to handle it.
They don't know how to use it, and they go back to the same triple slash.
The NFL's pretty bad, but yeah, CS, despite the stats themselves getting better, I still see them getting butchered day in, day out.
So it's just, it's hopeless, isn't it?
Yeah, my favorite one was when I think you look at a team that has the one guy that just runs in and kills themselves.
And then like 90% of the time, they're going to be flashing for themselves.
So when people open up HLTV and they look at the T side flashes, they go, oh, this guy is a support.
This guy is actually doing so much to help the team.
Meanwhile, he's just running in first like a headless chicken, but he's throwing a flash for himself.
So he's not really a support player, is he? There's a lot of ways that these things could be a bit, you know, not fabricated, but you know what I mean, misinterpreted in a way.
It's a bit of a weird game.
I think in Counter-Strike, we don't have that as much as they're doing it in traditional sports, though.
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