Fresh Juice: An Indie Game Podcast
Sep 30, 2026 · 1 hr 13 min · 12 segments
Welcome to the Fresh Juice podcast! Your go-to spot for in-depth reviews, insights, and discussions on indie games. We're passionate about uncovering hidden gems in the gaming world and giving indie…
Tommy FreshHostMatty JuiceHost
This is a juicy take, I guess, about indie games, but also about games in general, right? And this is something that I've noticed over the years, that people kind of get hyped about a certain kind of update, right? And I understandably so, but my take is a good game should not need a quality of life update.

good quality of life when it is released i i know this is a little crazy but like why is that not something that these these devs are thinking about like

i understand that maybe it's like oh we have a deadline and we gotta jam this out there and then we will fix that later but like you know i want the quality of life on launch
Now, are you talking about early access or just the games that fully release and then later come out with a quality of life

You know, I'm a little bit lenient about early access, right? And there's definitely, like, that's a good time to figure it out.

But I feel like there's been multiple games over the years that I've seen, like, that have been out... for a long time.

Where was the quality of life before? Like, why wasn't that there? Why? You know, I, you know, you know, I'll, I'll give a, I guess a pass on like, if there are, technology like advancements right like that that make the quality of life you know updates possible when they you know maybe weren't beforehand but like i don't know
but no i hear you like honestly a recent example with with games that i play is valheim which came out 1.0 people are really loving it but It still doesn't have some core survival mechanics that are just, like, standard now.
Like, being able to craft something at a crafting station when the resources are in your chest.
Like, you have to take them out of the chest and put them in your inventory and then craft with them.

This is a juicy take, I guess, about indie games, but also about games in general, right? And this is something that I've noticed over the years, that people kind of get hyped about a certain kind of update, right? And I understandably so, but my take is a good game should not need a quality of life update.

good quality of life when it is released i i know this is a little crazy but like why is that not something that these these devs are thinking about like

i understand that maybe it's like oh we have a deadline and we gotta jam this out there and then we will fix that later but like you know i want the quality of life on launch
Now, are you talking about early access or just the games that fully release and then later come out with a quality of life

You know, I'm a little bit lenient about early access, right? And there's definitely, like, that's a good time to figure it out.

But I feel like there's been multiple games over the years that I've seen, like, that have been out... for a long time.

Where was the quality of life before? Like, why wasn't that there? Why? You know, I, you know, you know, I'll, I'll give a, I guess a pass on like, if there are, technology like advancements right like that that make the quality of life you know updates possible when they you know maybe weren't beforehand but like i don't know
but no i hear you like honestly a recent example with with games that i play is valheim which came out 1.0 people are really loving it but It still doesn't have some core survival mechanics that are just, like, standard now.
Like, being able to craft something at a crafting station when the resources are in your chest.
Like, you have to take them out of the chest and put them in your inventory and then craft with them.
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