What's Taters?? - A SMEGL Podcast
Oct 2, 2026 · 2 hr 16 min · 13 segments
**Tyler and David** preview the **Peach Pit**, an **800-point SMEGL 100 tournament at Discover Games**, where **36 players** are bringing an unusually monster-heavy mix of armies. They break down the…
So on that note, back to the event itself.
All the lists have been submitted.
Each round will be two hours and 15 minutes.
Tournament organizers will give warnings, and at five minutes players will finish the turn they're currently on and not start a new round.
Um, if the final turn continues for over five minutes past the official time, the game will immediately end.
So just an important note for the players, it's not dice down at time.
Um, you have a little bit of wiggle room.
And then like I said, three games, or sorry, five games total, three on Saturday, two on Sunday.
Let's see.
We got scoring, so major, uh, win or loss.
Uh, so you have to double, uh, VPs for a minimum of 10, and you get six tournament points.
A minor win or loss, you get four tournament points or one if you lose.
And then a draw would be two tournament points.
And then the overall ranking will be determined by tournament points, victory points, differential, total number of victory points, and general kills.
So all kinds of good stuff.
And then awards, uh, pretty typical.
Uh, you get your podium spot, first, second, third, wooden spoon, best painted good, best painted evil, these are armies, and then the Sam Gamgee, AKA Best Sport award.
So David, would you like to cover the scenarios that Nick so kindly put out after the lists were dropped?
And that's, that's just something that events have been doing, uh, a lot now, which I'm loving, the fact that they're putting out scenarios beforehand, not because people, you know, want to game the system or anything, but it does allow for conversations to happen around the event and hypes the event up even more.
He, he did put out the five scenarios that we are gonna be playing, but he did not put out the order in which they're gonna be played.
We're gonna be playing Breakthrough, Assassination, Escort the Wounded, Destroy the Supplies, and Lead From the Front.
That's a lot of maneuvering.
So on that note, back to the event itself.
All the lists have been submitted.
Each round will be two hours and 15 minutes.
Tournament organizers will give warnings, and at five minutes players will finish the turn they're currently on and not start a new round.
Um, if the final turn continues for over five minutes past the official time, the game will immediately end.
So just an important note for the players, it's not dice down at time.
Um, you have a little bit of wiggle room.
And then like I said, three games, or sorry, five games total, three on Saturday, two on Sunday.
Let's see.
We got scoring, so major, uh, win or loss.
Uh, so you have to double, uh, VPs for a minimum of 10, and you get six tournament points.
A minor win or loss, you get four tournament points or one if you lose.
And then a draw would be two tournament points.
And then the overall ranking will be determined by tournament points, victory points, differential, total number of victory points, and general kills.
So all kinds of good stuff.
And then awards, uh, pretty typical.
Uh, you get your podium spot, first, second, third, wooden spoon, best painted good, best painted evil, these are armies, and then the Sam Gamgee, AKA Best Sport award.
So David, would you like to cover the scenarios that Nick so kindly put out after the lists were dropped?
And that's, that's just something that events have been doing, uh, a lot now, which I'm loving, the fact that they're putting out scenarios beforehand, not because people, you know, want to game the system or anything, but it does allow for conversations to happen around the event and hypes the event up even more.
He, he did put out the five scenarios that we are gonna be playing, but he did not put out the order in which they're gonna be played.
We're gonna be playing Breakthrough, Assassination, Escort the Wounded, Destroy the Supplies, and Lead From the Front.
That's a lot of maneuvering.
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