Lave Radio: an Elite Dangerous podcast
Oct 6, 2026 · 1 hr 7 min · 12 segments
In a short show due to shenanigans the crew have a chat about Elite Dangerous. Links: “GUIDE: Essential New Commander FAQ in Elite Dangerous” by The Buur Pit…
Alec TurnerPanelist
Colin FordHost
Ben Moss-WoodwardPanelistChris MarkforGuestIt's a dev game, isn't it, mate?

Obviously, their weekly stuff is always great, but they've done a guide, The Essential New Commander FAQ in Elite Dangerous.

And like it says on the tin, I guess it's an FAQ, and it's a really good FAQ.

I mean, of course, it would be by the Burrs, so they touch on all sorts of cool FAQ questions like what is Super Cruise and Frame Shift Drive and Mass Lock and what's retracting deployables about, and how do I navigate around planets and do...

Oh, yes, this was mildly debated whether we should include it, because it's sort of slightly negative, but I don't think it is, actually.

It's called The Features Elite Dangerous Left Behind, a deeply nostalgic analysis by Giuseppe's World... and the blurb on that says in this video we take a deeply nostalgic look back at the lost in time features left behind over years of what elite dangerous could have looked like in an ideal world with no technical limitations and how it impacts the identity of the game today um it's it's not a bad little look back there's some interesting reminders of Things like the Planet Tech shots that they showed, that amazing ice world and the super shiny ice, sort of layered ice surface that had an SRV on it, which we didn't really get particularly close to.

Did they come from the Game Files? The leaked models of what the on-foot Thargoids might look like and

I think if you watch it with a certain... a certain sort of mature eye knowing how the direction frontier have gone and the way the management's taken the game and the way they've funded the game and managed to keep it running I think is the key issue then I think you can see that some of those things that we didn't get well looked like they might be quite expensive and might not have recovered their losses so um i think tactically they've probably steered the right path the game's still here and that's a good sign but it's an interesting look back
Yes,

so there's a bunch of videos by VR Florian, of which I'm going to link, I think, the final one.
It's a dev game, isn't it, mate?

Obviously, their weekly stuff is always great, but they've done a guide, The Essential New Commander FAQ in Elite Dangerous.

And like it says on the tin, I guess it's an FAQ, and it's a really good FAQ.

I mean, of course, it would be by the Burrs, so they touch on all sorts of cool FAQ questions like what is Super Cruise and Frame Shift Drive and Mass Lock and what's retracting deployables about, and how do I navigate around planets and do...

Oh, yes, this was mildly debated whether we should include it, because it's sort of slightly negative, but I don't think it is, actually.

It's called The Features Elite Dangerous Left Behind, a deeply nostalgic analysis by Giuseppe's World... and the blurb on that says in this video we take a deeply nostalgic look back at the lost in time features left behind over years of what elite dangerous could have looked like in an ideal world with no technical limitations and how it impacts the identity of the game today um it's it's not a bad little look back there's some interesting reminders of Things like the Planet Tech shots that they showed, that amazing ice world and the super shiny ice, sort of layered ice surface that had an SRV on it, which we didn't really get particularly close to.

Did they come from the Game Files? The leaked models of what the on-foot Thargoids might look like and

I think if you watch it with a certain... a certain sort of mature eye knowing how the direction frontier have gone and the way the management's taken the game and the way they've funded the game and managed to keep it running I think is the key issue then I think you can see that some of those things that we didn't get well looked like they might be quite expensive and might not have recovered their losses so um i think tactically they've probably steered the right path the game's still here and that's a good sign but it's an interesting look back
Yes,

so there's a bunch of videos by VR Florian, of which I'm going to link, I think, the final one.
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