Sep 15, 2026 · 41 min · 14 segments
**How do sports teams achieve faster alignment, fewer reworks, and digital products that move from idea to launch more reliably?** **Bora Nikolic’s views of technology in the sports industry have…
And what I mean by that is design basically needs to reduce friction and we need to build trust and make the next fan action as obvious and predictable as possible.
And earlier in my career, like we talked, a lot of it was really about the veneer.
You know, what does it look like? Does it have all this motion and interactions? And now it's a lot less about that.
It's product, it's content, it's data, it's the operations and support that all have to kind of line up.
The other thing to consider is in 26, trust is not a soft concept because it shows up as, do fans understand what you're doing, why you're doing it, and can they control it? Otherwise, do they feel like they're in control of it? So design that looks great visually but behaves in unexpected ways I think it's just an expensive disappointment across the board.
So that's really the way I try to think about design and using that as a targeted tool to start affecting business outcomes and give fans what it is that they came to engage with us for.
the type of design that you're a fan of and the type of companies that promote the kind of design that you're a fan of.
Who are the companies that you feel lead in that space and inspire you and your team to do great work?
And obviously, as a designer, this is going to be a cliche statement, but Apple has done an amazing job.
So I think eliminating that level of friction and the guesswork and using heuristics that are kind of associated with real-world things that you've used in the past, anybody that does that kind of design... is an A-plus in my book.
Anything that Dieter Rams has done, which has basically influenced Johnny Ive at Apple, anybody that shows enough restraint to remove the superficial things and just leave the essentials, because that's a very difficult thing to do, they typically create products that withstand the test of time.
And what I mean by that is design basically needs to reduce friction and we need to build trust and make the next fan action as obvious and predictable as possible.
And earlier in my career, like we talked, a lot of it was really about the veneer.
You know, what does it look like? Does it have all this motion and interactions? And now it's a lot less about that.
It's product, it's content, it's data, it's the operations and support that all have to kind of line up.
The other thing to consider is in 26, trust is not a soft concept because it shows up as, do fans understand what you're doing, why you're doing it, and can they control it? Otherwise, do they feel like they're in control of it? So design that looks great visually but behaves in unexpected ways I think it's just an expensive disappointment across the board.
So that's really the way I try to think about design and using that as a targeted tool to start affecting business outcomes and give fans what it is that they came to engage with us for.
the type of design that you're a fan of and the type of companies that promote the kind of design that you're a fan of.
Who are the companies that you feel lead in that space and inspire you and your team to do great work?
And obviously, as a designer, this is going to be a cliche statement, but Apple has done an amazing job.
So I think eliminating that level of friction and the guesswork and using heuristics that are kind of associated with real-world things that you've used in the past, anybody that does that kind of design... is an A-plus in my book.
Anything that Dieter Rams has done, which has basically influenced Johnny Ive at Apple, anybody that shows enough restraint to remove the superficial things and just leave the essentials, because that's a very difficult thing to do, they typically create products that withstand the test of time.
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