Intertextual Experience: A Board Game Podcast
Sep 3, 2026 · 1 hr 36 min · 14 segments
From the slight burn of a slide that’s gotten too hot in the late afternoon sun to the sense of ecstasy (mixed with a slight tinge of panic) from getting a little higher on the swing than you’d ever…
David MasnatoGuestIntertextual Experience HostHostSo, I mean, for Indie Game Night Market, this will be, what, year three, right?
And there have been...
I mean, obviously, the inspiration for that and...
Daniel Newman when he made it was Tokyo game market.
And then obviously there has been a little bit of an influx in different independent markets throughout the country, which is great.

It's really opening up a lot of different avenues for designers to get their games out there.

But there's also games that I think are just that feel like they could be mass market or like readily adopted games that have come through the, the night market or, you know, similar type market events.

I mean, like, Marceline Lyman's games have blown up through this, and Imps seems to be doing well.

It's really inspired a lot of designers who maybe they had tried to go the traditional publishing route, publishers weren't picking up their things, and then they were like, I could just do the art myself and finish the development myself and do like a 50 copy print run and just sell it myself.

I'm very, very appreciative of all the people who have like worked super hard to like put this together and expand these to a lot of different events.
Yeah, 100% on that.
A little bit like going back into a little chat that we were having before, and potentially even further, one of our potential topics.
We have like a whole playground of topics that we can get to.
We'll see what we get to, we'll see what we don't.
But yeah, I've chatted with Daniel Newman a couple times, and one of them was the first Indie Game Night Market debrief.
So, I mean, for Indie Game Night Market, this will be, what, year three, right?
And there have been...
I mean, obviously, the inspiration for that and...
Daniel Newman when he made it was Tokyo game market.
And then obviously there has been a little bit of an influx in different independent markets throughout the country, which is great.

It's really opening up a lot of different avenues for designers to get their games out there.

But there's also games that I think are just that feel like they could be mass market or like readily adopted games that have come through the, the night market or, you know, similar type market events.

I mean, like, Marceline Lyman's games have blown up through this, and Imps seems to be doing well.

It's really inspired a lot of designers who maybe they had tried to go the traditional publishing route, publishers weren't picking up their things, and then they were like, I could just do the art myself and finish the development myself and do like a 50 copy print run and just sell it myself.

I'm very, very appreciative of all the people who have like worked super hard to like put this together and expand these to a lot of different events.
Yeah, 100% on that.
A little bit like going back into a little chat that we were having before, and potentially even further, one of our potential topics.
We have like a whole playground of topics that we can get to.
We'll see what we get to, we'll see what we don't.
But yeah, I've chatted with Daniel Newman a couple times, and one of them was the first Indie Game Night Market debrief.
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