But before I start talking about that, you all might remember a few weeks ago I was talking about Silent Hill Townfall.
I'll summarize my thoughts on that game again.
I thought it was an incredibly polished and well-presented game with incredibly detailed environments, themes of dread, guilt, sorrow.
There was very oppressive stealth gameplay that tied in with the themes.
I really thought there
was going to be a really polished turd was going to be the last one.
I mean, yeah.
Well, I found the gameplay to be boring as heck.
And I think it was meant to be kind of like drudging through like the guilty conscience of the main character and all that sort of thing.
And it made the game feel like it was designed to be a chore.
Like you're feeling this meaningful thing.
It is
very hard to do like chore monotony as a gameplay mechanic and sell it to people and not just have people bought.
Yeah, because it
just
felt like oppressive and it's like, yeah, I guess that's thematically appropriate.
So the next Halloween game I started playing afterwards was Clive Barker's Hellraiser Revival.
And oh my God, the moment I started playing this game and I was like, all right, like the bad feelings have washed away.
This is an absolute treat.
It is odd that there hasn't been one before.
Yeah, that's the old 80s film franchise that was mostly bad.
Yeah, and
But before I start talking about that, you all might remember a few weeks ago I was talking about Silent Hill Townfall.
I'll summarize my thoughts on that game again.
I thought it was an incredibly polished and well-presented game with incredibly detailed environments, themes of dread, guilt, sorrow.
There was very oppressive stealth gameplay that tied in with the themes.
I really thought there
was going to be a really polished turd was going to be the last one.
I mean, yeah.
Well, I found the gameplay to be boring as heck.
And I think it was meant to be kind of like drudging through like the guilty conscience of the main character and all that sort of thing.
And it made the game feel like it was designed to be a chore.
Like you're feeling this meaningful thing.
It is
very hard to do like chore monotony as a gameplay mechanic and sell it to people and not just have people bought.
Yeah, because it
just
felt like oppressive and it's like, yeah, I guess that's thematically appropriate.
So the next Halloween game I started playing afterwards was Clive Barker's Hellraiser Revival.
And oh my God, the moment I started playing this game and I was like, all right, like the bad feelings have washed away.
This is an absolute treat.
It is odd that there hasn't been one before.
Yeah, that's the old 80s film franchise that was mostly bad.
Yeah, and
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