The Tech Glow Up - Fabulous conversations with innovative minds.
Sep 3, 2026 · 45 min · 10 segments
This first international episode of The Tech Glow Up was recorded live in Harajuku, Japan at the offices of Mawari — a company building the streaming infrastructure for the…
Luis Oscar RamírezGuest
Nathan SeeHost
Now we're in Harajuku, but our first office was like maybe five minutes away from here.


So what my world does, okay, so we, Takeo and I, Takeo is my co-founder, started as any other XR entrepreneur with the vision that the world is not flat, so obviously the internet shouldn't be flat either, right? But okay, so we started with, okay, so media will be in 3D and it will be highly immersive and interactive, so So where do we go here? So back in 2016, and I and another partner called Shu, we brought Mutec Digital Arts Festival to Japan.

And there was this one of the first waves of investment into XR, like the big ones.


And second is like, Without good content, without an experience that is not going to change your life, people are never going to jump into this media.

How to disseminate and accelerate delivery and creation of content for XR in the end.

The technology that we created is cloud rendering and streaming, which it has a very different pipeline than the traditional rendering pipeline of game engines, etc., etc., So the SDK was only us knew how to use it.

XR developers didn't monetize at the time and are not really monetizing just yet.

So we went from that to, okay, so what if we wrap the SDK into a full platform? And that's when we came up with, okay, so the first name that we call it is the malware network is an experience delivery network.

But then, yeah, when we were with investors, they were always challenging.


And in the end, yeah, we went deep and looking into working with telcos that helped us a lot to understand that, okay, so that...

Doing remote rendering is really the low latency is non-tradable, even if you do magical tricks on the rendering pipeline.

Now we're in Harajuku, but our first office was like maybe five minutes away from here.


So what my world does, okay, so we, Takeo and I, Takeo is my co-founder, started as any other XR entrepreneur with the vision that the world is not flat, so obviously the internet shouldn't be flat either, right? But okay, so we started with, okay, so media will be in 3D and it will be highly immersive and interactive, so So where do we go here? So back in 2016, and I and another partner called Shu, we brought Mutec Digital Arts Festival to Japan.

And there was this one of the first waves of investment into XR, like the big ones.


And second is like, Without good content, without an experience that is not going to change your life, people are never going to jump into this media.

How to disseminate and accelerate delivery and creation of content for XR in the end.

The technology that we created is cloud rendering and streaming, which it has a very different pipeline than the traditional rendering pipeline of game engines, etc., etc., So the SDK was only us knew how to use it.

XR developers didn't monetize at the time and are not really monetizing just yet.

So we went from that to, okay, so what if we wrap the SDK into a full platform? And that's when we came up with, okay, so the first name that we call it is the malware network is an experience delivery network.

But then, yeah, when we were with investors, they were always challenging.


And in the end, yeah, we went deep and looking into working with telcos that helped us a lot to understand that, okay, so that...

Doing remote rendering is really the low latency is non-tradable, even if you do magical tricks on the rendering pipeline.
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