Unity
Game engineWikipedia
242
MENTIONS
68
EPISODES
60
PODCASTS
Search complete. 242 mentions across 68 episodes found for "Unity".
Sep 12, 2026
How PCs Became Cheaper 40 Years Ago - This Week In Retro 285
J
49:14JasonHOST
Uh, the lack of a Mac binary is kind of odd.
J
49:15JasonHOST
I mean, usually but not always if you're releasing simultaneously for both Windows and Linux, that means that you're either using an off-the-shelf engine like Unity that can compile to tons of platforms, or you're using very common libraries which also have a macOS equivalent.
J
49:28JasonHOST
I mean, if you're a small team and you really only want to ship something for a machine that you have and you can support in-house, that may just be an extra purchase they didn't feel they wanted to or, or had to make.
J
49:39JasonHOST
And come on, I mean, if I wanted to talk about text adventures, I...
The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)
A
0:48Alejandro NunezGUEST
Kind of at the beginning, I think.
A
0:50Alejandro NunezGUEST
Basically, the first time I installed Unity was when I started doing The Last General three years and a half ago.
A
0:56Alejandro NunezGUEST
Yeah, I installed it to check if I could make a 3D game for PC, basically.
A
1:01Alejandro NunezGUEST
I was like, OK, can I do something? Because all my games before, I made probably over 20 games, but they were all like 2D games for Flash or mobile.
A
1:11Alejandro NunezGUEST
And then I did a bunch of websites and worked for Facebook and stuff like that, but I never did a PC game.
A
1:17Alejandro NunezGUEST
So I installed Unity and I tried for two days to do something.
A
1:21Alejandro NunezGUEST
It worked pretty well.
A
1:22Alejandro NunezGUEST
I got to do something that is in some of the videos I made, like a recap of three years.
Game Souk 62 | Sept 11th 2026
E
14:02ElizaPANELIST
So regardless of whether or not it's like, like in a workflow is a completely different conversation right now on whether or not it's going to be received at all by an audience.
K
14:20KeshavPANELIST
Yeah, like for me, again, the benefits and the positive side of it is amazing, especially for the engines out there, right? Like, for example, for Unreal and Unity, for most of last year, yeah, and Godot, like for most of last year, the conversation was around how AI is going to kill them.
K
14:39KeshavPANELIST
even though we maintain that this is just going to be a complementary tool, and this is how it makes it better.
K
14:45KeshavPANELIST
And just this direct plugins now, like for example, obviously, Unreal is a proper showcase that Astra did when it launched.
#102 Robin: You’re Using AGI Wrong - How to Turn ChatGPT 6 Astra into an Autonomous Desktop Worker
R
8:23RobinGUEST
Then they use Blender, which is a popular 3D modeling program, to physically shape the visual assets.
R
8:31RobinGUEST
Finally, they pipe it all into Unity, which is the engine that actually makes the game playable.
B
8:35BeatHOST
And Astra acts as the connective tissue between all three of those highly complex programs.
B
8:40BeatHOST
It is navigating the command line for codecs.
R
8:43RobinGUEST
Yeah.
B
8:43BeatHOST
It is writing Python scripts to manipulate shapes in Blender.
B
8:47BeatHOST
Then it's organizing C sharp scripts inside Unity to govern the physics.
R
8:51RobinGUEST
The beginner prompt they shared is just wild.
Creating cinematic games and journalistic distress | The Marty O'Donnell Show Ep. 32 - Thomas Mahler
M
40:25Marty O'DonnellHOST
It's transitioned beautifully.
M
40:27Marty O'DonnellHOST
So tell me, you worked on, it was a Unity engine, right? A modified Unity?
T
40:33Thomas MahlerGUEST
Yeah, I mean, even from the start, we knew like we would use Unity because we didn't want to write our own engine, right? But like back then, nothing was prepared for 2D.
T
40:42Thomas MahlerGUEST
Like just nothing, right? It was so painful.
T
40:44Thomas MahlerGUEST
So we basically had to rewrite the entire engine anyway.
T
40:48Thomas MahlerGUEST
And also, if you would have used Unity in that way, right, where you make 2D stuff, but with that stuff that was prepared for 3D, the game would have just run awfully, right? So we had to rewrite the entire engine and everything.
T
41:00Thomas MahlerGUEST
And so we call it Moony D internally, right? And we kept that branch going forever, basically.
T
41:06Thomas MahlerGUEST
So yeah, it's based on Unity or it was based on Unity.
🧙 Solo Dev Journey #1: How to start with UA? From a store link to a LIVE UA Campaigns
M
2:26Matej LancaricHOST
It was in the development for some time.
M
2:29Matej LancaricHOST
Anyway, so I had to add all the different networks, obviously, from Unity, Google, Integral, Meta, Moloch, Opangle, Lyft, Alplavin Exchange, which is already there anyway.
M
2:42Matej LancaricHOST
So all of these connectors had to be in place.
M
2:45Matej LancaricHOST
And also this had to be in place as well.
The 3D Pipeline Is Being Rewritten | Stefan Vaskevich
S
53:05Stefan VaskevichGUEST
Right now, I would say like massive chunk, like you can go generate like 3D objects, like 2D objects with cloud code.
S
53:14Stefan VaskevichGUEST
You can connect it with, you know, MCP to Unity, Unreal Engine, Godot, and the game prototype will be built in one hour.
S
53:22Stefan VaskevichGUEST
I have all the videos like for each engine, right? Like you can take a look.
S
53:28Stefan VaskevichGUEST
But the key thing is, again, but you can create that game prototype or even complete game if you spend like one more week.
S
54:19Stefan VaskevichGUEST
And maybe I was too general, but that is applicable to any aspect, to environment assets, to characters, to game mechanics, all of that.
S
54:31Stefan VaskevichGUEST
Because imagine like...
S
54:33Stefan VaskevichGUEST
Even right now, you can just describe game mechanic to Cloud Code, connected MCP to Unity, and there will be that game mechanic, most likely.
S
54:42Stefan VaskevichGUEST
It will do 90% of job, right? I think, and another thing, I think, to understand the core principles of game development, like 3D and all the other aspects is also very, very appreciated.
Why Making Games Is About to Change | Zac Beaudoin
Z
91:58Zac BeaudoinGUEST
right? Like, don't chase the fantasy.
Z
92:02Zac BeaudoinGUEST
The game development now is so democratized, right? Between Unity and Unreal and Godot and like whatever other emerging things and then the emerging AI technologies are there.
Z
92:15Zac BeaudoinGUEST
Pick a technology, learn it, and make a game.
Z
92:19Zac BeaudoinGUEST
Just make a game.
The Missing Data for Spatial Intelligence
D
14:51David FattalGUEST
You can actually use, and we'll get to that, you know, you can synthesize 3D or stereo as well.
D
14:57David FattalGUEST
You know, you can use a rendering engine like Unity or Unreal, and you can actually create a scene and then render any, you know, all the point of view that you want and it's pixel perfect and so on.
D
15:07David FattalGUEST
But again, right, you don't capture what I call the long tail, the long tail, which is all this messy situation that you can't think about.
D
15:15David FattalGUEST
And for that, I think you need to have not nearly as much, but even if you had a million of these stereo pictures, for a billion of the regular mono pictures, I think that would go a long way to fix the
6 MINS LATER
D
21:45David FattalGUEST
You just mash it to the flat, perfect, before we consume it, right? And the whole point of the technology and what we've been doing at Leia for the last 10 years is saying, hey, the 3D content is meant to be experienced in 3D.
D
21:58David FattalGUEST
And therefore, let's create technology that's going to allow any device, a phone, a tablet, a laptop, a computer to essentially express that content the way it was meant to.
D
22:07David FattalGUEST
So take any game today, any game that has been created with Unity or Unreal Engine, like literally any game for any console is 3D behind.
D
22:17David FattalGUEST
It's essentially 3D objects, 3D meshes, textures, and so on, but it's 3D.
InDis - Ep 573 - Gears E-day demo and lots of other stuff
C
11:32Chris FerriccioHOST
Did you-
N
11:32Nathan LockhartGUEST
See, I always get confused on the launch order of that because I always, I remember Assassin's Creed Rogue coming out for the 360 because Unity, and I always get that-
C
11:43Chris FerriccioHOST
Mm-hmm
N
11:43Nathan LockhartGUEST
... mixed up with Black Flag.
J
11:45Jeff ChortyHOST
Mm.
N
11:45Nathan LockhartGUEST
Unity was a Xbox One generation.
J
11:48Jeff ChortyHOST
Was the Xbox, yeah, story.
N
11:48Nathan LockhartGUEST
Yeah, and Black Flag was for both consoles, so I always get-
58 more episodes mention Unity.
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