Nov 2, 2026 · 1 hr 36 min · 17 segments
MERCH: https://orchideight.com/collections/poorhammer TWITCH: https://www.twitch.tv/poorhammer PATREON…
All right.
All of that's out of the way.
Let's get into the main topic.
Sounds good.
So the main topic, finding everybody's ideal faction.
How are we going to do that?
With a little trick called psychographics.
Oh, I thought we were just going to spin a wheel.
You get sisters.
All right, Jeff, here's yours.
So Timmy, Johnny and Spike are three psychographics coined by Mark Rosewater, designer for Magic the Gathering.
It is a way to classify the various parts of your brain and the way that a game appeals to you from a gameplay standpoint.
And I mean, it's mostly designed with marketing in mind.
But hey, we're trying to sell you on which faction is going to be your ideal one.
So it fits.
So there are three of them.
Timmy or Tammy is the first one.
Timmy likes experiencing something.
That is the core to Timmy is experience.
You want something big, something splashy, something memorable, a story to tell weeks later, the drama.
Right.
And it's not necessarily just
them getting that experience, especially for games that have multiple players.
It's about everybody having an experience.
The story, the drama involves everyone.
All right.
All of that's out of the way.
Let's get into the main topic.
Sounds good.
So the main topic, finding everybody's ideal faction.
How are we going to do that?
With a little trick called psychographics.
Oh, I thought we were just going to spin a wheel.
You get sisters.
All right, Jeff, here's yours.
So Timmy, Johnny and Spike are three psychographics coined by Mark Rosewater, designer for Magic the Gathering.
It is a way to classify the various parts of your brain and the way that a game appeals to you from a gameplay standpoint.
And I mean, it's mostly designed with marketing in mind.
But hey, we're trying to sell you on which faction is going to be your ideal one.
So it fits.
So there are three of them.
Timmy or Tammy is the first one.
Timmy likes experiencing something.
That is the core to Timmy is experience.
You want something big, something splashy, something memorable, a story to tell weeks later, the drama.
Right.
And it's not necessarily just
them getting that experience, especially for games that have multiple players.
It's about everybody having an experience.
The story, the drama involves everyone.
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