Oct 22, 2026 · 2 hr 4 min · 14 segments
In Episode 9 of the Pull 10 Podcast, we're joined by legendary Warcraft lore creator @PlatinumWoW to dive deep into the future WoW…
Ren CognitoHost
Out of curiosity, how do you feel about timed events? For example, whenever TBC was first coming out and everybody had to form teams, the undead cleansing and look at the shoot.

Do you think that would be well implemented in forever? Like if they made like once like timed events?
Yeah.
Yeah.
I don't know.
Cause it, it seems like with forever's philosophy, they're trying to have like a lot of evergreen content, like a lot of like anti FOMO stuff.
Yeah.
And that is, might be difficult from a narrative perspective because like, okay, let's say that the Gilneas patch comes out.
If there's not going to be any sort of timed event, no big event where Gilneas is revealed to us, the wall is taken down and there's, you know, some sort of pre-patch-esque event, is it just going to be, Hey guys, the patch is out and those doors open.
And now you can just go to Gil Nance.
Like, how are they going to present that story without having limited time events like that? It's
Yeah.
There's a lot of like FOMO things.
I think that, um, You know, when you're playing them can be really exciting, right? Like when the world changes all of a sudden and everybody's down in Silithus, you know, fucking up bugs and stuff.
And like we all, I mean, I don't know about you guys, but that's some of my fondest memories of the game is like, the 10 hour war and scarab lord bug farming and all that but like as a new player or as you know all that stuff like there's definitely a downside to like hearing about it not having experienced it feeling like you're not part of the in crowd now within a game and that you'll never have that memory but I mean that's kind of the nature of life right like things happen if you were there you were there you know and so
I think there's a lot of – there's a balance I think that they could probably strike there.
And lore-wise, putting something temporally within a time – feels real.
You know

Out of curiosity, how do you feel about timed events? For example, whenever TBC was first coming out and everybody had to form teams, the undead cleansing and look at the shoot.

Do you think that would be well implemented in forever? Like if they made like once like timed events?
Yeah.
Yeah.
I don't know.
Cause it, it seems like with forever's philosophy, they're trying to have like a lot of evergreen content, like a lot of like anti FOMO stuff.
Yeah.
And that is, might be difficult from a narrative perspective because like, okay, let's say that the Gilneas patch comes out.
If there's not going to be any sort of timed event, no big event where Gilneas is revealed to us, the wall is taken down and there's, you know, some sort of pre-patch-esque event, is it just going to be, Hey guys, the patch is out and those doors open.
And now you can just go to Gil Nance.
Like, how are they going to present that story without having limited time events like that? It's
Yeah.
There's a lot of like FOMO things.
I think that, um, You know, when you're playing them can be really exciting, right? Like when the world changes all of a sudden and everybody's down in Silithus, you know, fucking up bugs and stuff.
And like we all, I mean, I don't know about you guys, but that's some of my fondest memories of the game is like, the 10 hour war and scarab lord bug farming and all that but like as a new player or as you know all that stuff like there's definitely a downside to like hearing about it not having experienced it feeling like you're not part of the in crowd now within a game and that you'll never have that memory but I mean that's kind of the nature of life right like things happen if you were there you were there you know and so
I think there's a lot of – there's a balance I think that they could probably strike there.
And lore-wise, putting something temporally within a time – feels real.
You know
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