Intertextual Experience: A Board Game Podcast
Aug 13, 2026 · 1 hr 27 min · 17 segments
As fate and coincidence would have it, designer Jeff Grisenthwaite and I had actually met and played games together once and then played games at different tables of a smaller meetup just months after…
Jeff GrisenthwaiteGuestPodcast HostHostPerfect.
That's that's really cool.
And I got I got my copy behind me.
And and as you mentioned, like the art and and the physicality, I was thinking, too, because, well, here I'll get.
I'm getting ahead of myself and behind myself at the same time.
The majority of our conversation is actually going to be based on a blog post, an article that you wrote for BoardGameGeek that looked like it had a ton of traction.
A lot of people really read it, took interest in it, liked it.
And that was titled, Making Games Shine on BoardGameArena.
I think a lot of people who play a lot of games do.
But the cool thing is you've designed numerous games and a couple of them you have now developed for Board Game Arena as well.
And that's what the article goes through.
But I was kind of thinking, well, obviously, like a perk of playing games in real life in person is the physicality.
And I was like, well, I'm like, obviously, you have a game that's an engine building game based around the tarot cards and the... you mentioned the major Arcana cards as well.
I was like, well, like how, I mean, obviously it wouldn't be this way, but like how silly would it be if they're not like tarot sized cards?

And one of the, it's one of those kind of tricks you can do with components is that components of different sizes suggest to players that these things are different in some way.

And so like you would never shuffle together two decks of cards that were the same size.

But in Soothsayers, we took the minor arcana, and this was the case in my prototype as well, the minor arcana, just what are called common cards in the game, are regular poker-sized cards.
Perfect.
That's that's really cool.
And I got I got my copy behind me.
And and as you mentioned, like the art and and the physicality, I was thinking, too, because, well, here I'll get.
I'm getting ahead of myself and behind myself at the same time.
The majority of our conversation is actually going to be based on a blog post, an article that you wrote for BoardGameGeek that looked like it had a ton of traction.
A lot of people really read it, took interest in it, liked it.
And that was titled, Making Games Shine on BoardGameArena.
I think a lot of people who play a lot of games do.
But the cool thing is you've designed numerous games and a couple of them you have now developed for Board Game Arena as well.
And that's what the article goes through.
But I was kind of thinking, well, obviously, like a perk of playing games in real life in person is the physicality.
And I was like, well, I'm like, obviously, you have a game that's an engine building game based around the tarot cards and the... you mentioned the major Arcana cards as well.
I was like, well, like how, I mean, obviously it wouldn't be this way, but like how silly would it be if they're not like tarot sized cards?

And one of the, it's one of those kind of tricks you can do with components is that components of different sizes suggest to players that these things are different in some way.

And so like you would never shuffle together two decks of cards that were the same size.

But in Soothsayers, we took the minor arcana, and this was the case in my prototype as well, the minor arcana, just what are called common cards in the game, are regular poker-sized cards.
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