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Hades

Hades

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Search complete. 646 mentions across 95 episodes found for "Hades".

Oct 29, 2026

Thunder StacheHOST
52:13
so interesting game it's a roguelike and what's interesting is you can collect different coin types uh i don't know if it says in the press release it doesn't but i think they said there's over like 30 different coins so just think in a roguelike where you get yeah at the end of each area Typically, you have three different upgrades to choose from.
Thunder StacheHOST
52:39
If you look at something like Hades or TMNT, Splintered Fate, you're literally making your build off of getting different coins that are all unique and that have different variables to them.
Thunder StacheHOST
52:56
Again, this is something you could only get from an indie.
Thunder StacheHOST
53:01
There is a demo which makes me want to at least try this because i'm like what's going on here so thoughts guys uh sandstorm
RosalieHOST
80:11
And it's, it doesn't always feel great.
HylkeHOST
80:16
And for me as well, like one of the reasons I don't talk about Hades a lot when I talk about roguelikes is that Hades used its meta progression to further its narrative.
RosalieHOST
80:29
Yeah, like dying, sometimes you wanted to die because you wanted to learn more about the characters.
HylkeHOST
80:35
Yeah, you get narrative beats, you get story moments, you get character development.
HylkeHOST
81:19
And that's like the city is coming back to life and you're doing that.
HylkeHOST
81:24
sure whatever but ultimately like i said it's just in the service of getting the biggest number because like i finished the game i say i finished it i hit like credits on it i did the i got to the last level and i beat it with enough characters to do the big cut scene thing then i rolled credits and then unlocked new game plus and i've played a little bit of new game plus which so far is just the exact same levels but the enemies have more hit points now um And it doesn't like it's I feel weird talking about motivation in this game because on the one hand, I'm very motivated by narrative.
HylkeHOST
82:00
I find like that's what I liked about Hades is the meta progression advances the story.
HylkeHOST
82:08
But in this game, there's no story to advance.
Stephen HilgerHOST
56:27
I feel like almost every song in the game has that same rhythmic pattern.
Stephen HilgerHOST
56:31
It has that kind of Hades thing where like...
Stephen HilgerHOST
56:34
I love the Hades soundtrack, but...
Stephen HilgerHOST
56:36
I find that it creates a sense of monotony where I should feel excited.
Stephen HilgerHOST
56:40
Compare that to any other song that plays when you first enter the area and you have something like the beginning of Symphony of the Night or Portrait of Ruin is one of my favorites.
Aaron ContrerasGUEST
34:20
Oh, references and brevity.
Aaron ContrerasGUEST
34:22
Hades from Supergiant Games, huge reference for us.
Aaron ContrerasGUEST
34:26
We openly would look at, in the games Hades and Hades 2, the amount of time it took you to get from a spawn in to going into a new run.
Aaron ContrerasGUEST
34:38
as a reference point for us, for Hawks coming in on a new cycle and making it to the Holy Table.
Aaron ContrerasGUEST
34:44
And just the speech patterns that Greg Kasavin would use for the Hades conversations, a lot of like ABA or ABBA or ABB with the main character and that was we talked about that pretty openly around like you only have so many lines before the player is going to get twitchy and want to move on and you know what what can we do inside this really tight time frame and just as a writer carter i think that's a good looking at those patterns of like exactly how many lines are people saying to each other how many uh how many clauses are they saying to each other like one of the stupid things i'd i'd waggle over colon caroline is every clause has a pause so like that's awesome you're like hitting the brakes on on the player moving forward so you gotta like think about how quickly you're allowing the player to process what's happening and get on with their day
Carter PembridgeHOST
35:35
that's awesome yeah i i
speaker_0ADVERTISER
35:37
Not to go too deep down into the writer thing, but
Cameron WarrenHOST
29:24
I don't know.
Cameron WarrenHOST
29:24
Do we just call it a Hades style?
Jacob PriceHOST
29:27
Yeah.
Cameron WarrenHOST
29:27
The developers
Jacob PriceHOST
29:28
have been pretty forthright in saying that it was designed by Hades to be a shopkeeping roguelike.
Jacob PriceHOST
29:36
So that's fair.
Cameron WarrenHOST
29:38
Yeah,
Cameron WarrenHOST
29:39
anyway, I think it's...
JohnHOST
36:15
So it gives you sort of challenge levels to max out each individual tarot card so you can get the maximum amount of power out of each tarot card.
JohnHOST
36:26
It's kind of like Hades.
JohnHOST
36:30
Oh, is it kind of like Hades?
ChrisHOST
36:32
Yeah.
JohnHOST
36:32
Sounds like I should try Hades then.
JohnHOST
36:35
You might like it.
JohnHOST
36:37
I'm sure I would.
DeontayPANELIST
16:12
I think it's also because of the pricing that they put Sorrows at as well.
DeontayPANELIST
16:16
Because if you remember, like, if you look at most roguelites, like Hades and, like, what was the other game? Hollow Knight.
DeontayPANELIST
16:24
Like, a lot of them are cheaper.
DeontayPANELIST
16:26
And, like, Sorrows is being, like, the only, like, what, $70, like, roguelite game? I wouldn't blame folks.
Phil RainHOST
16:13
like that.
Phil RainHOST
16:14
Well, speaking of each weapon bringing its own pizzazz, we cannot pass up the Hades games.
GreerHOST
16:19
Yeah, so...
GreerHOST
16:20
What's your preferred weapon in Hades, Phil?
Phil RainHOST
16:23
I've always been a gauntlets guy.
Phil RainHOST
16:24
I love that rapid swing, swing, swing away.
GreerHOST
18:02
that's so true.
GreerHOST
18:03
You're going to see what that first power-up is.
SnortsHOST
26:16
I'm getting a little tired of the grind.
SnortsHOST
26:18
It's not as deep as other roguelites like Hades or Absalom.
Haley Nicole MillerHOST
26:24
And so, you know, I thought there was going to be a lot more there there.
Haley Nicole MillerHOST
26:27
So I was like,
MikeHOST
20:00
Um, A roguelike at worst is super repetitive and it kind of forces you to just play the same thing over and over again.
MikeHOST
20:11
Or at best, it forces you to kind of reimagine the game or reimagine your runs as just a new opportunity and it stays fresh and it stays exciting, right? And I'm thinking of the Hades games when I'm thinking of that.
MikeHOST
20:27
This unfortunately for me kind of felt like it was the former.
MikeHOST
20:31
It just kind of felt repetitive.

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