Elwood JonesHostKim LoHostBut now, you know, I played on a PC this time around, and other than the fact that it's honestly a much easier experience on the PC, because I don't know why you can't control your controller.
Basically, instead of having like figuring out button shapes, you basically only had like the WASD buttons in the queue.
But I think, you know, when we look at The Wolf Among Us, the greatness of it is really in the world building.
Especially, I guess, if you've never read the books before, like the graphic novels before, then you really feel like this world is so immersive because it's like you said, like they cover not only fairy tales, but they cover urban legends.
And... you know and folklore and all that stuff and all of these characters that you know have like multiple they assume multiple characters are the same just like when you just look at bigby wolf there's the he's he's not just the big bad wolf as in like little red riding hood but he's also the wolf who blew down the house of the three little pigs for example So and wolves in the stories, in different stories that we know have different characters.
And so a lot of these characters also have those same elements where, oh, they could be part of this, but they could also be part of another story.
fun because you're also discovering this world and and and just how they're trying to make it work for everybody there and obviously this one is set as as a prequel so you also have that you know they're trying to figure out how to make the make this community work in the world and how to not you know not have certain things being exploited right

And just as you said, the depth of this world, when you see how different characters are used and how the status of how well-known a character is determines their wealth within this world.

So obviously characters like Snow White or Beauty and the Beast, they are very rich, so they get to live in luxury.

But if a character is lesser known, like Donkey Ass... who randomly appears in this story, then they have to find less traditional ways of making money, so they're often turned up as prostitutes, or they work in porn shops.

They have these personalities which match, and if you can't afford to make yourself look human, then you're shipped up to the farm.

And I think when you look at the Telltale art style, it matches the comics so well that it feels like you're playing a video game version of the graphic novel, which I think ties in so well.

And it really... seems to be like this perfect blending of styles like the telltale gameplay with this world it just works so well in especially when it comes to like introducing characters nothing's particularly rushed and you can there's even like achievement for discovering all the references to different fables are in this world so It gives you plenty of things to discover, and within the menus there's even the Book of the Fables, which every time you meet a character or you find a reference to a character, you can look up the history in the book and find out who they are, which is interesting.

Really great for a character like Ichabod Crane, who doesn't initially have that name recognition, but he's obviously from Sleepy Hollow.

The same with someone like Bluebeard, or if you want to look at Georgie Porgie, and it's like, oh right, yeah, Georgie Porgie, obviously he's... who I think is just one of my favorite characters in this, even though he's like a pimp who works in a strip club.

But the fact that because Georgie Pordy made the girls cry and he has a tattoo across his chest that says, make the girls cry.

The little details that some of these characters have, and how it ties into their personalities as fairy tales.
But now, you know, I played on a PC this time around, and other than the fact that it's honestly a much easier experience on the PC, because I don't know why you can't control your controller.
Basically, instead of having like figuring out button shapes, you basically only had like the WASD buttons in the queue.
But I think, you know, when we look at The Wolf Among Us, the greatness of it is really in the world building.
Especially, I guess, if you've never read the books before, like the graphic novels before, then you really feel like this world is so immersive because it's like you said, like they cover not only fairy tales, but they cover urban legends.
And... you know and folklore and all that stuff and all of these characters that you know have like multiple they assume multiple characters are the same just like when you just look at bigby wolf there's the he's he's not just the big bad wolf as in like little red riding hood but he's also the wolf who blew down the house of the three little pigs for example So and wolves in the stories, in different stories that we know have different characters.
And so a lot of these characters also have those same elements where, oh, they could be part of this, but they could also be part of another story.
fun because you're also discovering this world and and and just how they're trying to make it work for everybody there and obviously this one is set as as a prequel so you also have that you know they're trying to figure out how to make the make this community work in the world and how to not you know not have certain things being exploited right

And just as you said, the depth of this world, when you see how different characters are used and how the status of how well-known a character is determines their wealth within this world.

So obviously characters like Snow White or Beauty and the Beast, they are very rich, so they get to live in luxury.

But if a character is lesser known, like Donkey Ass... who randomly appears in this story, then they have to find less traditional ways of making money, so they're often turned up as prostitutes, or they work in porn shops.

They have these personalities which match, and if you can't afford to make yourself look human, then you're shipped up to the farm.

And I think when you look at the Telltale art style, it matches the comics so well that it feels like you're playing a video game version of the graphic novel, which I think ties in so well.

And it really... seems to be like this perfect blending of styles like the telltale gameplay with this world it just works so well in especially when it comes to like introducing characters nothing's particularly rushed and you can there's even like achievement for discovering all the references to different fables are in this world so It gives you plenty of things to discover, and within the menus there's even the Book of the Fables, which every time you meet a character or you find a reference to a character, you can look up the history in the book and find out who they are, which is interesting.

Really great for a character like Ichabod Crane, who doesn't initially have that name recognition, but he's obviously from Sleepy Hollow.

The same with someone like Bluebeard, or if you want to look at Georgie Porgie, and it's like, oh right, yeah, Georgie Porgie, obviously he's... who I think is just one of my favorite characters in this, even though he's like a pimp who works in a strip club.

But the fact that because Georgie Pordy made the girls cry and he has a tattoo across his chest that says, make the girls cry.

The little details that some of these characters have, and how it ties into their personalities as fairy tales.
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.