Game Dev Podcast | Coffee with Butterscotch
Jul 29, 2026 · 1 hr 15 min · 13 segments
In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management…
So, so again, we are, we are three days away from launch by the time the episode goes live.
I think the last time we mentioned it was, uh, 10 days ago, or the last, uh, basically when we recorded an episode last, um, where we've gone up 36,451 wishlists since then, which is a lot.
Again, our, our goal for How Many Dudes was to get 20,000 so before we put the demo up, um, to make it, like, launchable.
And so 50,000 was then our next target after that of, like, a solid enough grouping for launch.
Um, 100 more, 100,000 more than Crashlands 2 had at launch already, and we are a couple days away, during which time the, for this final ramp is always ridiculous, which we'll get into, uh, in a moment here.
And a big part of that is we've talked about a lot about the personal calendar, right? Uh, especially indie devs were freaking out about it.
So the important note there, and, uh, for, for devs in general I think, is to note that it, it turns over on Sunday and it shows the week like a work week.
So, like, I think if you launch your game on Saturday and Sunday, I don't even know what the fuck's gonna happen, 'cause like-
So, so again, we are, we are three days away from launch by the time the episode goes live.
I think the last time we mentioned it was, uh, 10 days ago, or the last, uh, basically when we recorded an episode last, um, where we've gone up 36,451 wishlists since then, which is a lot.
Again, our, our goal for How Many Dudes was to get 20,000 so before we put the demo up, um, to make it, like, launchable.
And so 50,000 was then our next target after that of, like, a solid enough grouping for launch.
Um, 100 more, 100,000 more than Crashlands 2 had at launch already, and we are a couple days away, during which time the, for this final ramp is always ridiculous, which we'll get into, uh, in a moment here.
And a big part of that is we've talked about a lot about the personal calendar, right? Uh, especially indie devs were freaking out about it.
So the important note there, and, uh, for, for devs in general I think, is to note that it, it turns over on Sunday and it shows the week like a work week.
So, like, I think if you launch your game on Saturday and Sunday, I don't even know what the fuck's gonna happen, 'cause like-
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