Levelhead
Mobile game
13
MENTIONS
4
EPISODES
1
PODCASTS
Search complete. 13 mentions across 4 episodes found for "Levelhead".
Sep 9, 2026
[Ep589] The One Skill Holding Back Indie Game Devs
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26:52Seth CosterHOST
the, so like in the past we didn't do that kind of thing.
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26:55Seth CosterHOST
Instead, like for example for Levelhead, every time Sam made a piece of art-
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26:59Sam CosterHOST
Yeah
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26:59Seth CosterHOST
... then it would just go into a pile with a bunch of instructions for like for me to then go do a bunch of work to implement it.
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30:14Sam CosterHOST
One of the core premises of DevOps is make the work visible.
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30:17Sam CosterHOST
Um, yeah, and that comes down to various types of analytics.
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30:20Sam CosterHOST
So like in the case of Sam with, with, um, his, his art error rate back in the Levelhead days, um, that was literally just a matter of just keeping a record.
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30:28Seth CosterHOST
Yeah.
[Ep588] Can One Screenshot Boost Your Steam Sales by 25%?
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15:04Adam CosterHOST
bit there, too, is that we're doing all this comparative math.
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15:08Adam CosterHOST
252,000 units in a month is 35 times what Levelhead managed to sell in more than its first year of being out.
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15:17Seth CosterHOST
That's
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15:18Adam CosterHOST
early access and the launch, and then a few months
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16:40Seth CosterHOST
it might be a good game.
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16:41Seth CosterHOST
Just nobody wants it, which is a different thing.
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16:45Seth CosterHOST
You can be proud of the thing you made and it could be like Levelhead is one of the coolest.
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16:49Seth CosterHOST
It
[Ep587] Are we in an Indie Golden Age?
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50:31Adam CosterHOST
It's hard to believe.
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50:33Seth CosterHOST
Uh, I mean, 'cause we went through this with, with Levelhead.
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50:36Adam CosterHOST
Yeah.
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50:36Seth CosterHOST
Where it was just...
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51:30Adam CosterHOST
Yeah, you gotta massage it a little bit and it'll literally just stick with us
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51:31Seth CosterHOST
... we have, we had...
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51:32Seth CosterHOST
What do we have? Like three or four different trailers for Levelhead.
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51:35Seth CosterHOST
'Cause we kept trying different styles of trailer-
[Ep586] How Should Indie Devs Think about Post-Launch Updates?
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25:33Seth CosterHOST
Right? And, and so this, and this is distinct from the game, like the game was well-received.
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25:37Seth CosterHOST
So I think Levelhead's our kind of example here, right? Yes.
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25:39Seth CosterHOST
As in like the game itself like didn't need to be addressed, right? Correct.
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25:43Seth CosterHOST
The game is, it works.
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26:12Seth CosterHOST
Mm-hmm.
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26:12Seth CosterHOST
Um, and it really wasn't until we did localization at the end when we had to slow that pace down because then you have this localization pipeline.
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26:19Seth CosterHOST
Uh, but what we, what we found with Levelhead, at least for that game, and this is probably true of most games in a similar situation.
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26:25Seth CosterHOST
Which is if you, if you launch a game and it doesn't really find a sizable audience- Mm-hmm ... then it's i- incredibly unlikely that you'll be able to- Update your way into that audience ... update your way into- Yes ... having an audience.