We're going to talk here today about gaming peripherals.
Jared, how do you define a gaming peripheral
for the
layman?
It's like an accessory for your gaming journey, for good and for worse.
Just a little accompaniment.
It could be like a light gun for an arcade shooter that you're playing at home, or it could be a dance mat.
I feel like you guys have a lot more experience with peripherals than me.
I think the easiest way to
describe a peripheral
is just hunk of plastic.
Yeah.
It's an add-on that can, in theory, it's designed to add an extra layer of immersion to a flat screen video game, right? Like this is something that you will add to enhance your experience.
So you're not just using a regular controller, you're using something else.
Like for a dancing game, all of a sudden you are on a dance mat that tracks your movements.
Things like that are the more, things you see in arcades, anything in an arcade that you look at, like a time zone, time zones still exist somewhere probably? Yes, everywhere.
Do they? Everywhere.
They're back.
Good for them.
That's cool.
I think if you look at arcade games, they're kind of all using peripherals
basically.
And I think also importantly is that we're probably going to be talking about the more interesting peripherals.
There are a lot of peripherals out there that are just basic.
I think people refer to headsets as gaming peripherals because you're using them to interact with the game and listen to them, right? But these are not, that's not the kind of things we're going to be discussing today.
We're going to talk here today about gaming peripherals.
Jared, how do you define a gaming peripheral
for the
layman?
It's like an accessory for your gaming journey, for good and for worse.
Just a little accompaniment.
It could be like a light gun for an arcade shooter that you're playing at home, or it could be a dance mat.
I feel like you guys have a lot more experience with peripherals than me.
I think the easiest way to
describe a peripheral
is just hunk of plastic.
Yeah.
It's an add-on that can, in theory, it's designed to add an extra layer of immersion to a flat screen video game, right? Like this is something that you will add to enhance your experience.
So you're not just using a regular controller, you're using something else.
Like for a dancing game, all of a sudden you are on a dance mat that tracks your movements.
Things like that are the more, things you see in arcades, anything in an arcade that you look at, like a time zone, time zones still exist somewhere probably? Yes, everywhere.
Do they? Everywhere.
They're back.
Good for them.
That's cool.
I think if you look at arcade games, they're kind of all using peripherals
basically.
And I think also importantly is that we're probably going to be talking about the more interesting peripherals.
There are a lot of peripherals out there that are just basic.
I think people refer to headsets as gaming peripherals because you're using them to interact with the game and listen to them, right? But these are not, that's not the kind of things we're going to be discussing today.
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