Let's start where the week started.
The Legend of Zelda 40th Anniversary Direct.
um right off the bat we got ocarina of time remake stuff a lot of gameplay yes um specifically a gameplay like trailer and then an actual like presentation of some of the gameplay stuff From first impressions, is it meeting your expectations? Is it exceeding them? Are you feeling it kind of a little weak?
Well, first off, when they first even announced it in the way that the Direct began, the orchestration behind it gave me absolute goosebumps.
And now that they were announcing a tour, starting in Chicago at some point in the United States... that would be something fantastic to go to.
I'm a lover of music, especially soundtracks, and they knocked it out of the park immediately.
But when they showed the gameplay, the lighting and all the different character models, etc., and the one-to-one recreation of that, and I know you played it relatively recently, that you could see it and went, I was there not too long ago.
I remember what stuck out immediately was some of the controls and the quality of life adjustments that they said, but I think right now it's going in a good direction, but I saw the shopkeeper and I was, I wondered if that was really like, it was the elf behind the shop and it's kind of going like that.
And so I looked back on the original and it is a one-to-one recreation.
It's the same thing.
It's
just, it's so faithful, but also like, It's such a Jurassic jump that it feels new.
It feels new.
It feels new, exactly.
It feels new.
But my first impressions is that, yes, the controls seem better, whatever was a little bit...
He mentioned about auto-jumping back in the day.
Did that take some time when you were playing to get used to?
Yeah.
I mean,
I'll
be honest, for a lot of my Ocarina time, I think I was still subconsciously pressing A when I got to the edge, which sometimes caused me to roll off and miss a jump.
It's so weird because you can jump in the new one.
It's something you take for granted in almost any video game.
But back then, it just...
Let's start where the week started.
The Legend of Zelda 40th Anniversary Direct.
um right off the bat we got ocarina of time remake stuff a lot of gameplay yes um specifically a gameplay like trailer and then an actual like presentation of some of the gameplay stuff From first impressions, is it meeting your expectations? Is it exceeding them? Are you feeling it kind of a little weak?
Well, first off, when they first even announced it in the way that the Direct began, the orchestration behind it gave me absolute goosebumps.
And now that they were announcing a tour, starting in Chicago at some point in the United States... that would be something fantastic to go to.
I'm a lover of music, especially soundtracks, and they knocked it out of the park immediately.
But when they showed the gameplay, the lighting and all the different character models, etc., and the one-to-one recreation of that, and I know you played it relatively recently, that you could see it and went, I was there not too long ago.
I remember what stuck out immediately was some of the controls and the quality of life adjustments that they said, but I think right now it's going in a good direction, but I saw the shopkeeper and I was, I wondered if that was really like, it was the elf behind the shop and it's kind of going like that.
And so I looked back on the original and it is a one-to-one recreation.
It's the same thing.
It's
just, it's so faithful, but also like, It's such a Jurassic jump that it feels new.
It feels new.
It feels new, exactly.
It feels new.
But my first impressions is that, yes, the controls seem better, whatever was a little bit...
He mentioned about auto-jumping back in the day.
Did that take some time when you were playing to get used to?
Yeah.
I mean,
I'll
be honest, for a lot of my Ocarina time, I think I was still subconsciously pressing A when I got to the edge, which sometimes caused me to roll off and miss a jump.
It's so weird because you can jump in the new one.
It's something you take for granted in almost any video game.
But back then, it just...
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.