Breaking Backlog: Game Boy Advance
Oct 11, 2026 · 38 min · 7 segments
Another Episode Staring Konami Krazy Racers, Namco Museum, Kuru Kuru Kururin, and Tactics Ogre: Knights of Lodis!! New Episodes Drop Every Saturday. Subscribe today on Spotify, Apple Podcast, Google…
Oh, man, I haven't enjoyed a turn-based RPG in a long time, and that's more of just me not picking one up, but seeing this and seeing the incredible story that's paired alongside it, it's hard not to be very, very charmed by this.
Um, it's a great take on a turn-based RPG with a lot of, uh, action mechanics, like firing just a gun whenever you want in combat, which very satisfying to just be able to do that.
Um, a lot of really fun, interesting mechanical boss fights and a lot of interesting party mechanics, I would say.
All of the characters mesh together very well and rely on each other to build each other up to do just ludicrous amounts of damage.
I shouldn't say it's more of a puzzle than actual combat, because you are in active combat the entire time, so you have to think on your feet and move pretty fast.
Like, oh, I gotta get fire on this so that I can, uh, get this ability off so that I weaken the enemy so that, yeah.
There's a lot of systems that feel a little bit cumbersome when you start, but you kind of fall into place very fast.
Um, just having each character be so extremely customizable is really nice and lets you do some stupid, stupid stuff, but is a hard start and a very, very intimidating start when you see just a wall of text and different stuff you can equip to your character.
Uh, you get skills in this game that you can equip to each character, and after a period of time with that skill equipped, you're able to equip just the passive while unequipping the actual item so that you can give it to another party member so that they can get the passive.
But, uh, that's very intimidating to look at and a little bit crazy for somebody who just played a lot of Oblivion.
[laughs] This game going from one to the other is, it's a weird, it's a very strange jump, especially narratively.
Oh, man, I haven't enjoyed a turn-based RPG in a long time, and that's more of just me not picking one up, but seeing this and seeing the incredible story that's paired alongside it, it's hard not to be very, very charmed by this.
Um, it's a great take on a turn-based RPG with a lot of, uh, action mechanics, like firing just a gun whenever you want in combat, which very satisfying to just be able to do that.
Um, a lot of really fun, interesting mechanical boss fights and a lot of interesting party mechanics, I would say.
All of the characters mesh together very well and rely on each other to build each other up to do just ludicrous amounts of damage.
I shouldn't say it's more of a puzzle than actual combat, because you are in active combat the entire time, so you have to think on your feet and move pretty fast.
Like, oh, I gotta get fire on this so that I can, uh, get this ability off so that I weaken the enemy so that, yeah.
There's a lot of systems that feel a little bit cumbersome when you start, but you kind of fall into place very fast.
Um, just having each character be so extremely customizable is really nice and lets you do some stupid, stupid stuff, but is a hard start and a very, very intimidating start when you see just a wall of text and different stuff you can equip to your character.
Uh, you get skills in this game that you can equip to each character, and after a period of time with that skill equipped, you're able to equip just the passive while unequipping the actual item so that you can give it to another party member so that they can get the passive.
But, uh, that's very intimidating to look at and a little bit crazy for somebody who just played a lot of Oblivion.
[laughs] This game going from one to the other is, it's a weird, it's a very strange jump, especially narratively.
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