Namco Ltd.
A member of the global NAMCO BANDAI Group of companies utilizing over 65 years of brand recognition with mega-properties like PAC-MAN (the world's most recognizable video game), NAMCO USA INC. is North America’s premier entertainment provider and operator of “coin-operated” games, amusement rides, and attractions as well as servicing premium locations and equipment throughout North America and the Caribbean. NAMCO USA INC. is a One Stop Solution Provider, not only designing, constructing, staffing and managing its own entertainment-focused facilities since 1978, but also providing the same services and support for partner companies and other high-traffic sites!www.namco.com
174
MENTIONS
66
EPISODES
57
PODCASTS
Search complete. 174 mentions across 66 episodes found for "Namco Ltd.".
Sep 26, 2026
173 | Paper Mario The Thousand Year Door | Retro Video Game Podcast
J
31:01Jackson KeeblerHOST
But this is the title.
J
31:03Jackson KeeblerHOST
Vintage Namco Negicon NPC 101.
J
31:07Jackson KeeblerHOST
PlayStation Twisting Controllers and Vertical Pad.
J
31:13Jackson KeeblerHOST
That's a weird title.
Episode 231 - Activision Takes Over Halo After Latest XBOX Layoffs
R
42:52Ryan PayneHOST
And Pac-Man was the biggest mascot ever in gaming.
R
42:55Ryan PayneHOST
But then again, I don't think Namco is around too much.
R
42:59Ryan PayneHOST
They're just re-releasing.
R
43:01Ryan PayneHOST
Hey, by the way, do you remember we used to make games? Here's a collection of 500 of them.
War Gods
A
2:09Adam JonesHOST
Midway had already struck gold with the Mortal Kombat series, but the industry was changing rapidly.
A
2:15Adam JonesHOST
Sega's Virtua Fighter and Namco's Tekken had proven that the future of the genre wasn't just hand-drawn sprites, but fully 3D polygonal fighters.
A
2:24Adam JonesHOST
Like many developers of the era, Midway faced a choice, continue refining the 2D formula that had made them successful, or embrace the industry's next technological leap.
A
2:34Adam JonesHOST
In true midway form, they chose to do both.
Cork Talk with Guy Woodward
G
9:12Guy WoodwardGUEST
You were editing each other's work and then, you know, having to source the photos, sometimes take the photos on film with camera.
G
9:20Guy WoodwardGUEST
We were going to trade shows to see the new fruit machines from, you know, Belfruit and Mayday and the new video games from Sega and Namco.
G
9:30Guy WoodwardGUEST
But These shows were, I mean, within the first three months of being there, I was, I was off to Vegas for some casinos.
T
9:38Tim AtkinHOST
Absolutely
Ep.317 – Chomping Through a Loophole: How Pac-Man: The Animated Series (1982) Broke Saturday Morning Television Wide Open
D
26:05David KassonHOST
It was insanely popular, in case you didn't know.
D
26:08David KassonHOST
Namco and their license distributor, Bally Midway, were not interested in licensing it out yet.
D
26:14David KassonHOST
That character, as far as they were concerned in 1980, was barely off the showroom floor.
D
26:20David KassonHOST
Nobody... had proven that a video game could carry a television show.
22 MINS LATER
D
48:52David KassonHOST
Every one of those shows deserves its own telling somewhere down the line, but for today, it's just enough to know they all exist because Pac-Man went first.
D
49:02David KassonHOST
Pac-Man's own legacy inside the games followed the cartoon, you know, to be fair, almost as closely as the cartoon followed the games.
D
49:11David KassonHOST
Because as the, you know, the first game comes out, Ms. Pac-Man comes out, the cartoon comes out, the merchandising comes out, then everything just kind of comes full circle, right? Because 1984, Namco releases Pac-Land, right? the side-scrolling platformer that sends Pac-Man through a candy-colored world that's clearly inspired by the television show rather than the Maze-based original.
D
49:36David KassonHOST
Peppers in Pac-Lan.
Undead Labs has Significant Layoffs After Split from Xbox
J
44:04Jeff GrubbHOST
Some, some old game news.
J
44:05Jeff GrubbHOST
The next classic polygonal Namco arcade game getting a home release is Xevious 3D/G.
J
44:12Jeff GrubbHOST
This is from Chris Scullion at VGC.
J
44:13Jeff GrubbHOST
"Hamster is releasing Namco's 1996 polygonal shooter, Xevious 3D/G, through Arcade Archives 2 on September 24th." Notable that this is not Arcade Archives 1 and 2.
J
44:24Jeff GrubbHOST
It's just 2, which means it's only, like...
J
44:26Jeff GrubbHOST
It, it means that won't be on the Switch and PS4, I believe.
J
44:29Jeff GrubbHOST
Uh, there was a PlayStation version of this game back in the day, but this is the first home release of the original arcade build, which, you know, may- maybe you care about Xevious 3D/G.
J
44:39Jeff GrubbHOST
Maybe you care about getting the arcade version of that.
Prop Cycle - Episode 170
R
10:10RobHOST
We're talking about Prop Cycle.
R
10:12RobHOST
[upbeat music] So Prop Cycle is a Namco-made game.
R
10:26RobHOST
It came out in June of 1996 in Japan, and the following month in North America.
R
10:31RobHOST
And yeah, this is literally a arcade game hooked up to a bicycle, and that is how you power this game.
J
11:22JaredHOST
Yeah.
R
11:22RobHOST
So a little bit of history about this game.
R
11:24RobHOST
This game was designed by Shigeki Toyama, and he was a Namco engineer.
R
11:29RobHOST
He already had some good credits in the industry, uh, including Xevious in 1983.
Prop Cycle - Episode 170
R
10:10RobHOST
We're talking about Prop Cycle.
R
10:17RobHOST
Prop Cycle So Prop Cycle is a Namco-made game.
R
10:26RobHOST
It came out in June of 1996 in Japan and the following month in North America.
A
10:31AdamHOST
And yeah, this is literally an
R
11:20RobHOST
I mean, it would work well.
R
11:22RobHOST
So a little bit of history about this game.
R
11:24RobHOST
This game was designed by Shigeki Toyama, and he was a Namco engineer.
R
11:29RobHOST
He already had some good credits in the industry, including Xevious in 1983.
Battlefield 1942 Crushed Other FPSs Under Its Tank Treads
T
45:56TomHOST
Like I remember people being like, oh, it's too violent.
J
45:59JohnHOST
Yeah, I mean, it's a Namco game.
J
46:01JohnHOST
I don't even know what system it was on.
J
46:03JohnHOST
It was TurboGrafx-16.
J
46:36JohnHOST
Yeah, I hate Galaga.
J
46:38JohnHOST
really we could cover it so I just it's just we could do like an old arcade we could do like old yeah I'm just bad at it that's what it is Dig Dug is more my style Dig Dug is just dumb and enjoyable
T
46:51TomHOST
classic arcade games we could do like a few of them in one of the weeks like they're not they're not hard to play they're pretty quick It also says, I remember having a Game Boy Advance game with a handful of Namco games and my dad played it more than my brother and me for Galaga.
T
47:04TomHOST
And then it hit me when I went to college and saw an arcade with the Galaga cabinet.
180: Ridge Racer V (PS2), Heading Out (PS5)
F
53:14FazHOST
I know.
F
53:14FazHOST
I'm like, we're like, we're just like, it's sort of how much will Namco let the license go for?
R
53:19RichHOST
[laughs]
F
53:19FazHOST
Contact Serious Sim and be like, "Do you know what you should do?" [laughs]
56 more episodes mention Namco Ltd..
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