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Namco Ltd.

Namco Ltd.

A member of the global NAMCO BANDAI Group of companies utilizing over 65 years of brand recognition with mega-properties like PAC-MAN (the world's most recognizable video game), NAMCO USA INC. is North America’s premier entertainment provider and operator of “coin-operated” games, amusement rides, and attractions as well as servicing premium locations and equipment throughout North America and the Caribbean. NAMCO USA INC. is a One Stop Solution Provider, not only designing, constructing, staffing and managing its own entertainment-focused facilities since 1978, but also providing the same services and support for partner companies and other high-traffic sites!www.namco.com

Search complete. 174 mentions across 66 episodes found for "Namco Ltd.".

Sep 26, 2026

Jackson KeeblerHOST
31:01
But this is the title.
Jackson KeeblerHOST
31:03
Vintage Namco Negicon NPC 101.
Jackson KeeblerHOST
31:07
PlayStation Twisting Controllers and Vertical Pad.
Jackson KeeblerHOST
31:13
That's a weird title.
Ryan PayneHOST
42:52
And Pac-Man was the biggest mascot ever in gaming.
Ryan PayneHOST
42:55
But then again, I don't think Namco is around too much.
Ryan PayneHOST
42:59
They're just re-releasing.
Ryan PayneHOST
43:01
Hey, by the way, do you remember we used to make games? Here's a collection of 500 of them.
Adam JonesHOST
2:09
Midway had already struck gold with the Mortal Kombat series, but the industry was changing rapidly.
Adam JonesHOST
2:15
Sega's Virtua Fighter and Namco's Tekken had proven that the future of the genre wasn't just hand-drawn sprites, but fully 3D polygonal fighters.
Adam JonesHOST
2:24
Like many developers of the era, Midway faced a choice, continue refining the 2D formula that had made them successful, or embrace the industry's next technological leap.
Adam JonesHOST
2:34
In true midway form, they chose to do both.
Guy WoodwardGUEST
9:12
You were editing each other's work and then, you know, having to source the photos, sometimes take the photos on film with camera.
Guy WoodwardGUEST
9:20
We were going to trade shows to see the new fruit machines from, you know, Belfruit and Mayday and the new video games from Sega and Namco.
Guy WoodwardGUEST
9:30
But These shows were, I mean, within the first three months of being there, I was, I was off to Vegas for some casinos.
Tim AtkinHOST
9:38
Absolutely
David KassonHOST
26:05
It was insanely popular, in case you didn't know.
David KassonHOST
26:08
Namco and their license distributor, Bally Midway, were not interested in licensing it out yet.
David KassonHOST
26:14
That character, as far as they were concerned in 1980, was barely off the showroom floor.
David KassonHOST
26:20
Nobody... had proven that a video game could carry a television show.

22 MINS LATER

David KassonHOST
48:52
Every one of those shows deserves its own telling somewhere down the line, but for today, it's just enough to know they all exist because Pac-Man went first.
David KassonHOST
49:02
Pac-Man's own legacy inside the games followed the cartoon, you know, to be fair, almost as closely as the cartoon followed the games.
David KassonHOST
49:11
Because as the, you know, the first game comes out, Ms. Pac-Man comes out, the cartoon comes out, the merchandising comes out, then everything just kind of comes full circle, right? Because 1984, Namco releases Pac-Land, right? the side-scrolling platformer that sends Pac-Man through a candy-colored world that's clearly inspired by the television show rather than the Maze-based original.
David KassonHOST
49:36
Peppers in Pac-Lan.
Jeff GrubbHOST
44:04
Some, some old game news.
Jeff GrubbHOST
44:05
The next classic polygonal Namco arcade game getting a home release is Xevious 3D/G.
Jeff GrubbHOST
44:12
This is from Chris Scullion at VGC.
Jeff GrubbHOST
44:13
"Hamster is releasing Namco's 1996 polygonal shooter, Xevious 3D/G, through Arcade Archives 2 on September 24th." Notable that this is not Arcade Archives 1 and 2.
Jeff GrubbHOST
44:24
It's just 2, which means it's only, like...
Jeff GrubbHOST
44:26
It, it means that won't be on the Switch and PS4, I believe.
Jeff GrubbHOST
44:29
Uh, there was a PlayStation version of this game back in the day, but this is the first home release of the original arcade build, which, you know, may- maybe you care about Xevious 3D/G.
Jeff GrubbHOST
44:39
Maybe you care about getting the arcade version of that.
RobHOST
10:10
We're talking about Prop Cycle.
RobHOST
10:12
[upbeat music] So Prop Cycle is a Namco-made game.
RobHOST
10:26
It came out in June of 1996 in Japan, and the following month in North America.
RobHOST
10:31
And yeah, this is literally a arcade game hooked up to a bicycle, and that is how you power this game.
JaredHOST
11:22
Yeah.
RobHOST
11:22
So a little bit of history about this game.
RobHOST
11:24
This game was designed by Shigeki Toyama, and he was a Namco engineer.
RobHOST
11:29
He already had some good credits in the industry, uh, including Xevious in 1983.
RobHOST
10:10
We're talking about Prop Cycle.
RobHOST
10:17
Prop Cycle So Prop Cycle is a Namco-made game.
RobHOST
10:26
It came out in June of 1996 in Japan and the following month in North America.
AdamHOST
10:31
And yeah, this is literally an
RobHOST
11:20
I mean, it would work well.
RobHOST
11:22
So a little bit of history about this game.
RobHOST
11:24
This game was designed by Shigeki Toyama, and he was a Namco engineer.
RobHOST
11:29
He already had some good credits in the industry, including Xevious in 1983.
TomHOST
45:56
Like I remember people being like, oh, it's too violent.
JohnHOST
45:59
Yeah, I mean, it's a Namco game.
JohnHOST
46:01
I don't even know what system it was on.
JohnHOST
46:03
It was TurboGrafx-16.
JohnHOST
46:36
Yeah, I hate Galaga.
JohnHOST
46:38
really we could cover it so I just it's just we could do like an old arcade we could do like old yeah I'm just bad at it that's what it is Dig Dug is more my style Dig Dug is just dumb and enjoyable
TomHOST
46:51
classic arcade games we could do like a few of them in one of the weeks like they're not they're not hard to play they're pretty quick It also says, I remember having a Game Boy Advance game with a handful of Namco games and my dad played it more than my brother and me for Galaga.
TomHOST
47:04
And then it hit me when I went to college and saw an arcade with the Galaga cabinet.
FazHOST
53:14
I know.
FazHOST
53:14
I'm like, we're like, we're just like, it's sort of how much will Namco let the license go for?
RichHOST
53:19
[laughs]
FazHOST
53:19
Contact Serious Sim and be like, "Do you know what you should do?" [laughs]

56 more episodes mention Namco Ltd..

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