Luca AntonucciGuest
Margarita PopovaHost
Anna SavinaHost

I'm just curious to talk a little bit more about this kind of tools in your toolbox.

There is this fan component, but there is also this component of you contributing to the fandom in some ways.

And if a book fit within our context, within what I was trying to accomplish with my publishing.

Basically, if you only make books about the things that you're interested in, and you just never compromise on that, which is to say, if someone offers you a project that is interesting and cool, but it just doesn't really like isn't something you're passionate about, Then I feel like that would have changed the kind of course of it, but I was lucky enough to be able to pick and choose the work I wanted to make.

And I think that ended up forming sort of what Culpa became, which at the end of the day is just things that I'm interested in and the things my partners were interested in.

When I worked with David Kasperczak for eight years, so he was kind of like my longest partner.

And then in 2014, I met David and we worked together until three and a half years ago when he moved down to Los Angeles.

That was really great because it was like merging this other person's interests with yours and then finding the intersections of the things you're interested in.

And so when me, so David was someone that was really interested in design, but he also was like a curatorial studies student at CCA.

And the Cinematic Graphics Manual was something that just came out of his sort of understanding of design and exhibition making, and then merging with my sort of fandom of science fiction films and horror films.


I'm just curious to talk a little bit more about this kind of tools in your toolbox.

There is this fan component, but there is also this component of you contributing to the fandom in some ways.

And if a book fit within our context, within what I was trying to accomplish with my publishing.

Basically, if you only make books about the things that you're interested in, and you just never compromise on that, which is to say, if someone offers you a project that is interesting and cool, but it just doesn't really like isn't something you're passionate about, Then I feel like that would have changed the kind of course of it, but I was lucky enough to be able to pick and choose the work I wanted to make.

And I think that ended up forming sort of what Culpa became, which at the end of the day is just things that I'm interested in and the things my partners were interested in.

When I worked with David Kasperczak for eight years, so he was kind of like my longest partner.

And then in 2014, I met David and we worked together until three and a half years ago when he moved down to Los Angeles.

That was really great because it was like merging this other person's interests with yours and then finding the intersections of the things you're interested in.

And so when me, so David was someone that was really interested in design, but he also was like a curatorial studies student at CCA.

And the Cinematic Graphics Manual was something that just came out of his sort of understanding of design and exhibition making, and then merging with my sort of fandom of science fiction films and horror films.
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