The technology should be a great equalizer.
It should be a democratization tool that allows that film student who doesn't have any money to fund a film but has an incredible idea
to
make that film, at least in sort of a demo, non-commercial way, and get that idea tested and get that idea out there.
As a true creative, as a true artist who doesn't have to now go through 10 years of moving apple crates on set can now be the director, the writer can score the music can, you know, craft the wardrobe through AI can, can actually see a vision through and that's the new artist and that's not going away.
They're just, they just have to be more patient.
Yeah.
And it's funny because like, you know, we're old enough to kind of remember like the multimedia artist.
Totally.
You know, and like the kind of hate that was like put onto like digital art.
Yeah, totally.
It would sort of like look down upon.
I remember applying to universities and like I didn't have much of a. in traditional art.
I didn't have a lot of sketch material, previous hand illustrations.
I had a lot of digital content.
And literally, some of the schools were like, no, you need to have a traditional background.
You need to have traditional art in order to get into this program.
Even though it's a digital media program, we want your basis to be in traditional art.
And I just hadn't really... expressed that creativity I had been more of like that kid with the movie camera running around editing you know tape to tape edits and like doing weird like 3D renders on like old school render software I remember that distinctly and That even evolved when I started my animation studio, Thought Cafe, in the early days, like 2005 to 2010.
I remember there was still this big backlash about, you know, tween-based animation versus traditional, like, frame-by-frame animation.
Frame-by-frame, yeah, yeah.
One was cheating, you know, one was, like, so much easier.
And now today, I don't think you can find...
I think there's like three traditional animators still like that live or that work at Disney.
There's like a documentary about this.
The technology should be a great equalizer.
It should be a democratization tool that allows that film student who doesn't have any money to fund a film but has an incredible idea
to
make that film, at least in sort of a demo, non-commercial way, and get that idea tested and get that idea out there.
As a true creative, as a true artist who doesn't have to now go through 10 years of moving apple crates on set can now be the director, the writer can score the music can, you know, craft the wardrobe through AI can, can actually see a vision through and that's the new artist and that's not going away.
They're just, they just have to be more patient.
Yeah.
And it's funny because like, you know, we're old enough to kind of remember like the multimedia artist.
Totally.
You know, and like the kind of hate that was like put onto like digital art.
Yeah, totally.
It would sort of like look down upon.
I remember applying to universities and like I didn't have much of a. in traditional art.
I didn't have a lot of sketch material, previous hand illustrations.
I had a lot of digital content.
And literally, some of the schools were like, no, you need to have a traditional background.
You need to have traditional art in order to get into this program.
Even though it's a digital media program, we want your basis to be in traditional art.
And I just hadn't really... expressed that creativity I had been more of like that kid with the movie camera running around editing you know tape to tape edits and like doing weird like 3D renders on like old school render software I remember that distinctly and That even evolved when I started my animation studio, Thought Cafe, in the early days, like 2005 to 2010.
I remember there was still this big backlash about, you know, tween-based animation versus traditional, like, frame-by-frame animation.
Frame-by-frame, yeah, yeah.
One was cheating, you know, one was, like, so much easier.
And now today, I don't think you can find...
I think there's like three traditional animators still like that live or that work at Disney.
There's like a documentary about this.
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