The Hideous Laughter Podcast: A Pathfinder Actual Play
Jul 16, 2026 · 1 hr 7 min · 10 segments
With the black coral collapsing around them and Jemma Redclaw defeated, our heroes find their lighthouse sanctuary changing before their very eyes! What will the crew decide to do with their largest…
You know...
You would have needed regenerate to regenerate the parts of your brain that got blown out.
And that's a 7th rank spell in 2e, I believe.
So, pretty permanent for 6th level characters.
You know, this is starting to feel a little reminiscent of Carrie and Crown at this point, because my character also had a permanent effect in that campaign as well.
Thankfully, it's title.
What do you guys think of permanent effects in these games? I feel like they were a lot more common in first edition than they are in second.
I mean, this is a case where bringing a first edition adventure to second edition, I threw one of them in.
But I'm just curious to get your thoughts on those kind of effects.
I think, like, first of all, sucks.
Like, bad times.
You do not want to be the person who's stupefied to for God knows how many episodes.
On the other hand...
I do feel like we did run into this situation a lot when we were playing a lot of first edition where we, but to your point, we did see this a lot more and it led to a lot of really emergent storytelling.
Like if this happened to Kaya, like you said, this is far beyond what we can take care of ourselves at level six.
So this would probably become like a, a side quest or a way that you tie a later character that we meet that we're supposed to meet in book four or five in now or something like it probably would end up serving a purpose that would make the story really cool, but it would be really, really, really, really, really annoying for Emily.
I, I,
I mirror that.
The storytelling aspect of it brings in a ton of new angles and can completely change a story for the better.
But being that character does not feel the same.
It does add some interesting stakes to the adventure.
And if you were to go through some of these things, actually, I mean, it makes sense that you would get some permanent effects happening where you would be seriously injured, where it's not just something that magic can always heal and make better, or at least the magic you have access to when you're not a super high level character.
But it does make you get creative going forward to try to work around whatever thing you have on you.
Yeah,
You know...
You would have needed regenerate to regenerate the parts of your brain that got blown out.
And that's a 7th rank spell in 2e, I believe.
So, pretty permanent for 6th level characters.
You know, this is starting to feel a little reminiscent of Carrie and Crown at this point, because my character also had a permanent effect in that campaign as well.
Thankfully, it's title.
What do you guys think of permanent effects in these games? I feel like they were a lot more common in first edition than they are in second.
I mean, this is a case where bringing a first edition adventure to second edition, I threw one of them in.
But I'm just curious to get your thoughts on those kind of effects.
I think, like, first of all, sucks.
Like, bad times.
You do not want to be the person who's stupefied to for God knows how many episodes.
On the other hand...
I do feel like we did run into this situation a lot when we were playing a lot of first edition where we, but to your point, we did see this a lot more and it led to a lot of really emergent storytelling.
Like if this happened to Kaya, like you said, this is far beyond what we can take care of ourselves at level six.
So this would probably become like a, a side quest or a way that you tie a later character that we meet that we're supposed to meet in book four or five in now or something like it probably would end up serving a purpose that would make the story really cool, but it would be really, really, really, really, really annoying for Emily.
I, I,
I mirror that.
The storytelling aspect of it brings in a ton of new angles and can completely change a story for the better.
But being that character does not feel the same.
It does add some interesting stakes to the adventure.
And if you were to go through some of these things, actually, I mean, it makes sense that you would get some permanent effects happening where you would be seriously injured, where it's not just something that magic can always heal and make better, or at least the magic you have access to when you're not a super high level character.
But it does make you get creative going forward to try to work around whatever thing you have on you.
Yeah,
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