Jun 26, 2026 · 3 hr 45 min · 17 segments
Welcome to The Crossplay Cooperative! We've hit episode 10, so of course it's our longest episode yet! Huge shout out to everyone who's downloaded, given us feedback and listened to us bang on. We…
But for this episode, we have a listener shout-out from one of the fellas.
If you want to give us a comment or something for us to talk about on the show, you can hit us up on the Crossplay Cooperative on Facebook, Instagram, and YouTube, not TikTok.
I lied.
We don't have a TikTok.
and in fact please do hit us up we'd love to hear from you yes absolutely it's nice to chat about what other people think as well as what we think I mean what we think is more important than what you think but we still like to talk about what you think
so one of our friends Jordan, he has been thinking about the role of narrative in video games.
So this is what he said.
I've been thinking about the role of narrative in video games and that could be an interesting one.
I tend to prefer my games without any story at all and I'm not compelled by, for example, the Remedy-style games where the gameplay is mostly run-of-the-mill, third-person survival combat and the story is the vibe and the main draw.
So not as bad.
And he sort of has a couple of notes about...
The games aren't necessarily suited to a narrative storytelling as a medium to the extent that there are games with stories.
The ones that do it best are mostly borrowing from literature or cinema or halt the game part to do it.
So, for example, like the cut scenes versus gameplay.
Yes.
Now, that's an interesting one.
And I reckon let's maybe break these down one at a time, because he's got some really interesting ideas here.
And I reckon that my thought on that first one is, yes, I think a lot of sort of, you know, single player narrative heavy games do tend to be super derivative of cinema or of literature.
But I'd say more cinema than literature these days, just because they tend to borrow from cinematic tropes just because they're both visual mediums.
Right.
So it's a more direct translation.
And weirdly, then you sometimes end up with things going full circle and we end up with The Last of Us getting turned back into a TV series or Uncharted turning back into an Indiana Jones movie, which is what it came from in the first place.
It's like we have the movie of the game of the movie.
Of the movie.
Yeah, so some of that stuff gets very circular.
But for this episode, we have a listener shout-out from one of the fellas.
If you want to give us a comment or something for us to talk about on the show, you can hit us up on the Crossplay Cooperative on Facebook, Instagram, and YouTube, not TikTok.
I lied.
We don't have a TikTok.
and in fact please do hit us up we'd love to hear from you yes absolutely it's nice to chat about what other people think as well as what we think I mean what we think is more important than what you think but we still like to talk about what you think
so one of our friends Jordan, he has been thinking about the role of narrative in video games.
So this is what he said.
I've been thinking about the role of narrative in video games and that could be an interesting one.
I tend to prefer my games without any story at all and I'm not compelled by, for example, the Remedy-style games where the gameplay is mostly run-of-the-mill, third-person survival combat and the story is the vibe and the main draw.
So not as bad.
And he sort of has a couple of notes about...
The games aren't necessarily suited to a narrative storytelling as a medium to the extent that there are games with stories.
The ones that do it best are mostly borrowing from literature or cinema or halt the game part to do it.
So, for example, like the cut scenes versus gameplay.
Yes.
Now, that's an interesting one.
And I reckon let's maybe break these down one at a time, because he's got some really interesting ideas here.
And I reckon that my thought on that first one is, yes, I think a lot of sort of, you know, single player narrative heavy games do tend to be super derivative of cinema or of literature.
But I'd say more cinema than literature these days, just because they tend to borrow from cinematic tropes just because they're both visual mediums.
Right.
So it's a more direct translation.
And weirdly, then you sometimes end up with things going full circle and we end up with The Last of Us getting turned back into a TV series or Uncharted turning back into an Indiana Jones movie, which is what it came from in the first place.
It's like we have the movie of the game of the movie.
Of the movie.
Yeah, so some of that stuff gets very circular.
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