Pixelated Sausage - Attack the Backlog
Sep 23, 2026 · 24 min · 12 segments
This week's episode is all about The Callisto Protocol, the spiritual successor to Dead Space, from its original creator, Glen Schofield, where you play as a bald Josh Duhamel smashing monsters with…
And while I was playing it for that chunk of time, I kept thinking to myself, "Man, this doesn't look as good as I thought it would." I remember, if nothing else, while people were pretty down on the game, they all talked about how good it looked, right? W- w- w- what am I playing? What am I playing? This doesn't look that great.
And then I downloaded the Series version, and it looked much better, or at least it looked crisper, more detailed, and I had a better time with it visually.
However, I kind of went on a rollercoaster ride with the actual gameplay, which is very, very melee-focused.
You are introduced to the mechanics early on when facing against one of the monsters, and it all boils down to dodging out of the way of enemies' attacks and then striking them after they're done attacking you.
And you'll quickly learn the patterns of enemies, how they attack, and you will also learn when fighting against the second boss, who is a hulked-out human portrayed by Sam Witwer, who is most famous video game-wise for playing Starkiller in the Star Wars: Force Unleashed games.
But when you fight against him, all you're doing, because the way you dodge, and maybe the timing is different on the harder difficulties, but on the default normal difficulty, the way you dodge is to hold the button.
So if an enemy is attacking you and you wanna dodge to the left, hold to the left, and then you'll dodge.
And then if they're gonna attack you to the right side, you dodge to the right, and so on and so forth.
So you always dodge to the left first, and then you just, after successfully dodging, go to the other direction, then the other direction, then the other direction, until they stop attacking you.
But while I thought I wasn't going to like the combat when I initially started, I did overall enjoy it.
I, I thought to myself, "Man, this is- is going to be a rough time, and I don't know if I'm gonna stick with it 'cause I don't think I'm gonna like this melee system mechanically.
But again, it proved to be very, very easy and forgiving, and the weight of your attacks was satisfying.
I enjoyed that, the impact of your little electric baton thing that you use to fight enemies.
And while I was playing it for that chunk of time, I kept thinking to myself, "Man, this doesn't look as good as I thought it would." I remember, if nothing else, while people were pretty down on the game, they all talked about how good it looked, right? W- w- w- what am I playing? What am I playing? This doesn't look that great.
And then I downloaded the Series version, and it looked much better, or at least it looked crisper, more detailed, and I had a better time with it visually.
However, I kind of went on a rollercoaster ride with the actual gameplay, which is very, very melee-focused.
You are introduced to the mechanics early on when facing against one of the monsters, and it all boils down to dodging out of the way of enemies' attacks and then striking them after they're done attacking you.
And you'll quickly learn the patterns of enemies, how they attack, and you will also learn when fighting against the second boss, who is a hulked-out human portrayed by Sam Witwer, who is most famous video game-wise for playing Starkiller in the Star Wars: Force Unleashed games.
But when you fight against him, all you're doing, because the way you dodge, and maybe the timing is different on the harder difficulties, but on the default normal difficulty, the way you dodge is to hold the button.
So if an enemy is attacking you and you wanna dodge to the left, hold to the left, and then you'll dodge.
And then if they're gonna attack you to the right side, you dodge to the right, and so on and so forth.
So you always dodge to the left first, and then you just, after successfully dodging, go to the other direction, then the other direction, then the other direction, until they stop attacking you.
But while I thought I wasn't going to like the combat when I initially started, I did overall enjoy it.
I, I thought to myself, "Man, this is- is going to be a rough time, and I don't know if I'm gonna stick with it 'cause I don't think I'm gonna like this melee system mechanically.
But again, it proved to be very, very easy and forgiving, and the weight of your attacks was satisfying.
I enjoyed that, the impact of your little electric baton thing that you use to fight enemies.
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