Sep 1, 2026 · 53 min · 9 segments
Chris is in his second month of parenthood, and that means Jonathan is in his second month of FLYING SOLO!! He may not have a co-host, but he has got some of your excellent listener questions to…
Jonathan DunnHost
So I'm going to kick this off with where I ended the last episode, which is with Splatoon Raiders.

I have called time on my time with Splatoon Raiders now after just an insanely fun and satisfying, I don't know, 70 plus hours of splatting.

you pulled in i guess by its build tinkering raid rinse and repeat gameplay loop and absurdly over the top aesthetics and stylings and there was definitely like a crux point when playing the game i wasn't sure at this point if i was going to be in for the long haul or not i thought oh maybe i'll just roll credits and trade it in uh because like so much of the game is like on the surface quite samey after a while but once you've delved beneath the surface there are about a million per that can keep you occupied for dozens and dozens and dozens of hours.

So the main missions in the game, they're split into a few different categories, ranging from your standard wave-based shooter missions, clearing out specific enemy dens, resource mining levels, gadget-specific puzzle challenge levels, of course, boss battles.

The thing that keeps Splatoon Raiders interesting is crafting your build as you progress through the game.

There are loads of different types of guns to try out that work in different ways.

There are loads of different gadgets that you can equip which have a huge variety to them, ranging from...

Big offensive attacks, clever tactical approaches or preventative defensive measures.

And all of these are customizable with different perks as well to give them slightly different ways of working and making them synergize with each other.

of those perks are upgradable as well that there is always something to do to further perfect your build to get a small like modicum of granular improvement just to make the next level achievable and this is definitely noticeable once you reach the post game content which is centered around this bottomless buffet it's called it's like ever descending tower of increasingly difficult wave based battles that you tackle in like three floors at a time like chunks there is like a final, final boss and true ending to be reached at floor 100.

And I believe that people have now found that the bottomless buffet does eventually cap out at level a thousand.

So I guess like all, all the best, all you can eat offers false advertising essentially.

But, but you know, if you, if you can gorge yourself on a thousand levels worth of food and, uh and you still want more then um you know what i don't even know one of the things that i really started to enjoy when doing the bottomless buffet was playing it more deliberately in co-op with a friend of mine you can you can usually find randoms to join up with and play for most levels by calling for help when you start a level but this option isn't there for the buffet and the buffet is also it also forces you to play on the hardest difficulty setting so it's pretty brutal But what you can do is create a room online and have people join you that, you know, and you can just tackle whatever levels you want together.

So when it comes to like the bottomless buffet, If I join with a load of randoms and they haven't reached floor 10, I can't just do floor 150 with them.

So the best way of doing that is by coordinating with a friend who you know is whereabouts they are.

But me and my friend Steve, we were around probably about a similar sort of point in the buffet.

So I'm going to kick this off with where I ended the last episode, which is with Splatoon Raiders.

I have called time on my time with Splatoon Raiders now after just an insanely fun and satisfying, I don't know, 70 plus hours of splatting.

you pulled in i guess by its build tinkering raid rinse and repeat gameplay loop and absurdly over the top aesthetics and stylings and there was definitely like a crux point when playing the game i wasn't sure at this point if i was going to be in for the long haul or not i thought oh maybe i'll just roll credits and trade it in uh because like so much of the game is like on the surface quite samey after a while but once you've delved beneath the surface there are about a million per that can keep you occupied for dozens and dozens and dozens of hours.

So the main missions in the game, they're split into a few different categories, ranging from your standard wave-based shooter missions, clearing out specific enemy dens, resource mining levels, gadget-specific puzzle challenge levels, of course, boss battles.

The thing that keeps Splatoon Raiders interesting is crafting your build as you progress through the game.

There are loads of different types of guns to try out that work in different ways.

There are loads of different gadgets that you can equip which have a huge variety to them, ranging from...

Big offensive attacks, clever tactical approaches or preventative defensive measures.

And all of these are customizable with different perks as well to give them slightly different ways of working and making them synergize with each other.

of those perks are upgradable as well that there is always something to do to further perfect your build to get a small like modicum of granular improvement just to make the next level achievable and this is definitely noticeable once you reach the post game content which is centered around this bottomless buffet it's called it's like ever descending tower of increasingly difficult wave based battles that you tackle in like three floors at a time like chunks there is like a final, final boss and true ending to be reached at floor 100.

And I believe that people have now found that the bottomless buffet does eventually cap out at level a thousand.

So I guess like all, all the best, all you can eat offers false advertising essentially.

But, but you know, if you, if you can gorge yourself on a thousand levels worth of food and, uh and you still want more then um you know what i don't even know one of the things that i really started to enjoy when doing the bottomless buffet was playing it more deliberately in co-op with a friend of mine you can you can usually find randoms to join up with and play for most levels by calling for help when you start a level but this option isn't there for the buffet and the buffet is also it also forces you to play on the hardest difficulty setting so it's pretty brutal But what you can do is create a room online and have people join you that, you know, and you can just tackle whatever levels you want together.

So when it comes to like the bottomless buffet, If I join with a load of randoms and they haven't reached floor 10, I can't just do floor 150 with them.

So the best way of doing that is by coordinating with a friend who you know is whereabouts they are.

But me and my friend Steve, we were around probably about a similar sort of point in the buffet.
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