Gaming In The Wild - Video Game Reviews
May 29, 2026 · 35 min · 10 segments
This week's pod is a grab bag of new games, including some warm takes on the much anticipated pixel art adventure Mina The Hollower, and the widescreen stealth-action blockbuster 007: First Light…
This is the long anticipated top down pixel art adventure.
It has a little bit of Castlevania about it, a little bit of Bloodborne about it, a lot of 2D Zelda about it.
It has quite a chunky, crunchy retro pixel art style.
It was successfully kickstarted and got a lot of attention at the time.
It seems like pixel art and retro style games have a really strong visual appeal and a nostalgic appeal kind of do well on Kickstarter.
And Mina did too.
I think it raised like, you know, a million dollars or something like that.
It took an awful long time to develop.
It has been through, I wouldn't want to say development hell, but it's been through a protracted development period.
It's like not on the same scale as like a silk song.
But, you know, I make these indie game annual look ahead videos towards the games that are coming out in any given year.
And Mina the Hollower has been in the white whales section for the last couple of years.
But we finally did get a release date.
It was supposed to come out on Halloween last year.
It was bumped for polishing and balancing to May.
And it came out on May 29th today as I'm recording this.
And I wasn't immediately smitten by it.
I found it to be more difficult than I was imagining it might be.
You know, if you're into 2D Zelda of the past, like Link to the Past and those classic top down Zelda games, the Game Boy games, the, you know, Link's Awakening through to A Link Between Worlds and that kind of thing.
In my memory, they are not that difficult.
I mean, we were talking about it in Discord today and friend of the show, Dave Jackson, said that he played Link to the Past recently and it kind of drove him crazy and that he did find it difficult.
It's been a long time since I played it.
You know, I've dabbled occasionally in Nintendo Switch Online, but I do remember playing it as a teenager.
This is the long anticipated top down pixel art adventure.
It has a little bit of Castlevania about it, a little bit of Bloodborne about it, a lot of 2D Zelda about it.
It has quite a chunky, crunchy retro pixel art style.
It was successfully kickstarted and got a lot of attention at the time.
It seems like pixel art and retro style games have a really strong visual appeal and a nostalgic appeal kind of do well on Kickstarter.
And Mina did too.
I think it raised like, you know, a million dollars or something like that.
It took an awful long time to develop.
It has been through, I wouldn't want to say development hell, but it's been through a protracted development period.
It's like not on the same scale as like a silk song.
But, you know, I make these indie game annual look ahead videos towards the games that are coming out in any given year.
And Mina the Hollower has been in the white whales section for the last couple of years.
But we finally did get a release date.
It was supposed to come out on Halloween last year.
It was bumped for polishing and balancing to May.
And it came out on May 29th today as I'm recording this.
And I wasn't immediately smitten by it.
I found it to be more difficult than I was imagining it might be.
You know, if you're into 2D Zelda of the past, like Link to the Past and those classic top down Zelda games, the Game Boy games, the, you know, Link's Awakening through to A Link Between Worlds and that kind of thing.
In my memory, they are not that difficult.
I mean, we were talking about it in Discord today and friend of the show, Dave Jackson, said that he played Link to the Past recently and it kind of drove him crazy and that he did find it difficult.
It's been a long time since I played it.
You know, I've dabbled occasionally in Nintendo Switch Online, but I do remember playing it as a teenager.
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