Aug 15, 2026 · 1 hr 48 min · 13 segments
Vincent joins James as we discuss the insatiable need for modern publishers to "fix" games when they rescue them from obscurity and reprint them. Why is this so common? Who are the good guys doing it…
Of course.
So basically our theme for today is about reprinting.
So I told myself, why not talking about games that either have been reprinted or have been initially a game and then got reprinted into something that is a lesser version, in my opinion.
So the first one I want to talk about is Medieval Merchants.
Have you played Medieval Merchants?
I have played Franchise, but not the original Medieval Merchant.
What do you think of Franchise?
It was okay, but didn't have staying power.
Why it's been a very long time, but I want to say that I, I don't, I don't know.
I'm not going to try to guess at my thoughts because they're on a podcast somewhere, but, but I don't remember why it didn't stick for me.
So, okay.
I'm pretty sure.
Well, I'm, I'm 95% sure that most of your caveat with franchise is would be solved with medieval merchants.
So a game, the first game that was perfect as it is, was very, very good, has been transformed into franchise, which caused many, many issues for many different people.
And on top of that, franchise is a much longer game.
And franchise is very hard to play with five people because you feel like you don't have much control on what's going on.
But Medieval Merchants can go up to six and it feels like it's a six players game.
So how did we transform a game like that? I don't know.
And well, I do know because I do know the different changes But the thing is, the small, tiny little changes that they've made cause havoc on the gameplay.
So Medieval Merchants is very, very cutthroat in the sense that it looks like franchise.
So basically, you're starting on a space in the map.
You're going to create some roads.
You're going to use some roads to go to different towns and then build a small building over there and yada, yada, yada.
But the main difference is, first of all, in franchise, it's an all-or-nothing franchise.
for regarding the salary.
Of course.
So basically our theme for today is about reprinting.
So I told myself, why not talking about games that either have been reprinted or have been initially a game and then got reprinted into something that is a lesser version, in my opinion.
So the first one I want to talk about is Medieval Merchants.
Have you played Medieval Merchants?
I have played Franchise, but not the original Medieval Merchant.
What do you think of Franchise?
It was okay, but didn't have staying power.
Why it's been a very long time, but I want to say that I, I don't, I don't know.
I'm not going to try to guess at my thoughts because they're on a podcast somewhere, but, but I don't remember why it didn't stick for me.
So, okay.
I'm pretty sure.
Well, I'm, I'm 95% sure that most of your caveat with franchise is would be solved with medieval merchants.
So a game, the first game that was perfect as it is, was very, very good, has been transformed into franchise, which caused many, many issues for many different people.
And on top of that, franchise is a much longer game.
And franchise is very hard to play with five people because you feel like you don't have much control on what's going on.
But Medieval Merchants can go up to six and it feels like it's a six players game.
So how did we transform a game like that? I don't know.
And well, I do know because I do know the different changes But the thing is, the small, tiny little changes that they've made cause havoc on the gameplay.
So Medieval Merchants is very, very cutthroat in the sense that it looks like franchise.
So basically, you're starting on a space in the map.
You're going to create some roads.
You're going to use some roads to go to different towns and then build a small building over there and yada, yada, yada.
But the main difference is, first of all, in franchise, it's an all-or-nothing franchise.
for regarding the salary.
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