Blood in the Machine: The Podcast
Jul 17, 2026 · 54 min · 14 segments
On July 6th, Microsoft announced that it was laying off 4,800 workers, largely from its Xbox gaming division. It’s now sadly routine in the tech industry; thousands of jobs gone in an instant, with…
Morgan GoanGuest
Autumn MitchellGuestAnd could you, is there a financial reason for targeting id? Was it, it, were, was it in difficult, a difficult position, or were its games still popular?
Uh, how they do their accounting, who knows how it works out with that, with things like Game Pass.
The, the insight we have into how we're doing is a lot more nebulous, and we don't get to know that information.
Uh, so for us, you know, the DLC was our highest critically acclaimed release that we've had.
We've had, been a game of the year contender every year we've launched something.
We all thought, you know, "Oh, well, they're only going for those lower performing studios." Those of us organizing, we knew that wasn't the case.
And then for, for a lot of people, that was kind of the moment where like, oh, it doesn't really matter if you succeed, if you make money, if you're brilliant, you personally are just this really cool person.
And I, I, I, I'm glad that you're underlining that point because that's, I think that's something that's so perplexing to people who are watching these layoffs happen, not just this round, but every round that happens.
Like, Morgan, like Elder Scrolls, like, uh, uh, Doom, like beloved series that people are like, "Oh, wow." Like, they, th- these, they, they generate conversation and good reviews and get tons and tons of downloads and make a lot of money, and it seems like, oh, everything, uh, like it, it seems like it's going fine.
It, it almost never matters, especially if you get bought by, uh, by, by a tech giant or if it gets consolidated under corporate management that is distanced from the studio, then, uh, you've...
Ga- gaming, working in gaming is, again, [laughs] like working in journalism, incredibly volatile.
And could you, is there a financial reason for targeting id? Was it, it, were, was it in difficult, a difficult position, or were its games still popular?
Uh, how they do their accounting, who knows how it works out with that, with things like Game Pass.
The, the insight we have into how we're doing is a lot more nebulous, and we don't get to know that information.
Uh, so for us, you know, the DLC was our highest critically acclaimed release that we've had.
We've had, been a game of the year contender every year we've launched something.
We all thought, you know, "Oh, well, they're only going for those lower performing studios." Those of us organizing, we knew that wasn't the case.
And then for, for a lot of people, that was kind of the moment where like, oh, it doesn't really matter if you succeed, if you make money, if you're brilliant, you personally are just this really cool person.
And I, I, I, I'm glad that you're underlining that point because that's, I think that's something that's so perplexing to people who are watching these layoffs happen, not just this round, but every round that happens.
Like, Morgan, like Elder Scrolls, like, uh, uh, Doom, like beloved series that people are like, "Oh, wow." Like, they, th- these, they, they generate conversation and good reviews and get tons and tons of downloads and make a lot of money, and it seems like, oh, everything, uh, like it, it seems like it's going fine.
It, it almost never matters, especially if you get bought by, uh, by, by a tech giant or if it gets consolidated under corporate management that is distanced from the studio, then, uh, you've...
Ga- gaming, working in gaming is, again, [laughs] like working in journalism, incredibly volatile.
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