Sep 23, 2026 · 47 min · 11 segments
He started Gleam Futures in 2010 after emergency brain surgery, from a Costa Coffee, in an industry that didn't have a name yet. He went on to build the careers of Zoella, Mrs Hinch, Grace Beverley…
Dom SmalesGuest
Laura DonadioHost
Do you not feel like it's because at that point in time, it was still a very talent-led space? And what I mean by this is it was more like your traditional musicians, models, actors that very much had to build that sort of like 360 presence because social media didn't really exist.

They couldn't really have that, you know, huge personality online the way that you can today.

And so they had to build all of these other things to have the touch points with the audience.

Yeah, it was that, but it was also the fact that, and we might come onto this maybe in a minute, but the touch point with the audience was really potent.


But when those mediums arrived, there was a generation, Gen Z, I guess, and millennials now, were looking for something.

And that's actually the reason that we went in on IP and building things, because we were building things with the audience.

And it's one of the major differences now between what creators are building now online versus what creators built then online is that creators now have to tackle the fact that their audience will maybe see a small percentage of what they create, even though their audience has followed them and wants to see content from them, has chosen to see content from them.

And it'll be based on a huge pool of all of the videos being produced in the entire world.

Do you not feel like it's because at that point in time, it was still a very talent-led space? And what I mean by this is it was more like your traditional musicians, models, actors that very much had to build that sort of like 360 presence because social media didn't really exist.

They couldn't really have that, you know, huge personality online the way that you can today.

And so they had to build all of these other things to have the touch points with the audience.

Yeah, it was that, but it was also the fact that, and we might come onto this maybe in a minute, but the touch point with the audience was really potent.


But when those mediums arrived, there was a generation, Gen Z, I guess, and millennials now, were looking for something.

And that's actually the reason that we went in on IP and building things, because we were building things with the audience.

And it's one of the major differences now between what creators are building now online versus what creators built then online is that creators now have to tackle the fact that their audience will maybe see a small percentage of what they create, even though their audience has followed them and wants to see content from them, has chosen to see content from them.

And it'll be based on a huge pool of all of the videos being produced in the entire world.
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