Jun 26, 2026 · 1 hr 16 min · 8 segments
How much "foreplay" do you engage in before you buy or play a board game? Do you watch playthroughs? Reviews? Look up forum posts, watch trailers? Have you regretted a purchase because of the hype…
Dylan, what do you have this week?
This was on my list for a while.
I picked it up.
I played a three-player game with two of my friends.
I'm hoping to play with both of you in the future because I'm really curious what you guys think.
But I'm only going to talk briefly about that session and just the game in general.
It's going to be more so... around the specific topic of point differences but between sessions of the same game so like what i mean is you play one game and say the top score was 50 and you play that same game another time the top score is like 200 and um Just that kind of aspect specifically, because we played this game of Fea's Swamp.
And so for those who didn't know, it's designed by the same folks who did Terra Mystica, Age of Innovation, that whole package of games.
And it uses the same...
I think they said it's sort of like...
Some people have described it as like a sister game, and it uses... same kind of like hexagon grid system.
But I have to admit that like after playing it, I almost expected it to feel more like Terra Mystica than it did it.
It aspects of it do for sure.
But it also very much still feels like its own game.
Like this is like a worker placement pickup and deliver style game, which Terra Mystica is definitely not either of those things.
So it is very different.
But I would there are endgame objectives in this and there's a whole bunch of different ones that you can get.
And um for those who don't who for those who have played games with me and you guys will know especially when i do my very first play of a game i like to just kind of like i i if i win great but i'm usually just sort of trying things it's like the pushing buttons and seeing how it works and then you get a better sense of the game especially ones that have like complexity to them heaviness to them which this one does And so I wasn't necessarily going for like the optimal play, but I was still picking a direction and just trying my best to stick to it.
But there was these two endgame objectives that I considered, but I didn't consider them nearly as much as our good friend Dave did in this game.
And one of those endgame objectives is something I haven't seen in board games before, or, like, in games I've played, sorry, where the endgame objective actually is, like, it squares the score.
So, like, just to summarize it quickly, it's, like, if you have 10 of your...
I can't remember the name of them in the game.
It's like, not your huts, but whatever.
It's your tiles.
Dylan, what do you have this week?
This was on my list for a while.
I picked it up.
I played a three-player game with two of my friends.
I'm hoping to play with both of you in the future because I'm really curious what you guys think.
But I'm only going to talk briefly about that session and just the game in general.
It's going to be more so... around the specific topic of point differences but between sessions of the same game so like what i mean is you play one game and say the top score was 50 and you play that same game another time the top score is like 200 and um Just that kind of aspect specifically, because we played this game of Fea's Swamp.
And so for those who didn't know, it's designed by the same folks who did Terra Mystica, Age of Innovation, that whole package of games.
And it uses the same...
I think they said it's sort of like...
Some people have described it as like a sister game, and it uses... same kind of like hexagon grid system.
But I have to admit that like after playing it, I almost expected it to feel more like Terra Mystica than it did it.
It aspects of it do for sure.
But it also very much still feels like its own game.
Like this is like a worker placement pickup and deliver style game, which Terra Mystica is definitely not either of those things.
So it is very different.
But I would there are endgame objectives in this and there's a whole bunch of different ones that you can get.
And um for those who don't who for those who have played games with me and you guys will know especially when i do my very first play of a game i like to just kind of like i i if i win great but i'm usually just sort of trying things it's like the pushing buttons and seeing how it works and then you get a better sense of the game especially ones that have like complexity to them heaviness to them which this one does And so I wasn't necessarily going for like the optimal play, but I was still picking a direction and just trying my best to stick to it.
But there was these two endgame objectives that I considered, but I didn't consider them nearly as much as our good friend Dave did in this game.
And one of those endgame objectives is something I haven't seen in board games before, or, like, in games I've played, sorry, where the endgame objective actually is, like, it squares the score.
So, like, just to summarize it quickly, it's, like, if you have 10 of your...
I can't remember the name of them in the game.
It's like, not your huts, but whatever.
It's your tiles.
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