Aug 15, 2026 · 1 hr 22 min · 11 segments
Kaye, Ben, Dennis, and Moxie talk about Big Walk, Quasimorph, The Forest, and much more! **The Grind:** - Ben: Big Walk. - Moxie: Quasimorph. Diablo IV. - Dennis: Diablo IV. Far Cry 3. EverQuest…
Yeah, I teased this last week because I bought this a week ago as of the recording, which is I got Big Walk.
And all the puzzles are about communication instead of any sort of symbolic language type of thing.
Yeah, so a lot of attention to detail is based on the voices and environmental sound effects and stuff like that.
It has the same sort of playfulness with items that it does in Untitled Goose Game, except here all the items are kind of reinforcing how to work together as a team.
So to give you an example, you might get a laser pointer because it's very easy to get lost in this game or get separated from the group.
But if you have something like a laser pointer, you can shine that around and people will be able to find you.
You get things like walkie-talkies and lights, things like that to kind of make it easy to find one another.
So especially during night, things like lights become really important to find your way around.
But the basic loop of the game is scattered across this island that you start out on are a bunch of set pieces or points of interest.
Yeah, I teased this last week because I bought this a week ago as of the recording, which is I got Big Walk.
And all the puzzles are about communication instead of any sort of symbolic language type of thing.
Yeah, so a lot of attention to detail is based on the voices and environmental sound effects and stuff like that.
It has the same sort of playfulness with items that it does in Untitled Goose Game, except here all the items are kind of reinforcing how to work together as a team.
So to give you an example, you might get a laser pointer because it's very easy to get lost in this game or get separated from the group.
But if you have something like a laser pointer, you can shine that around and people will be able to find you.
You get things like walkie-talkies and lights, things like that to kind of make it easy to find one another.
So especially during night, things like lights become really important to find your way around.
But the basic loop of the game is scattered across this island that you start out on are a bunch of set pieces or points of interest.
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