The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Sep 14, 2026 · 1 hr 9 min · 21 segments
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents - 00:00:00 Show Start - 00:00:57 Sly Flourish News: Procedures and What Excites You - 00:04:19 Patreon Spotlight: Tomb…
Uh, Procedures is an article that talks about the sets of rules, sets of, of, of steps we walk through for particular scenes of our game, like exploration, dungeon crawling, for maybe scenes of intrigue, maybe downtime scenes, and w- uh, wh- when you should use these frameworks, when you should use these procedures, which games have them, which don't, w- what exactly that means, and how you can customize them for your own game.
So we have an, an article that talks all about procedures and bringing these, uh, ideas to your games, even if the game that you are playing doesn't really have hardened procedures.
So, uh, fun article and, uh, a neat one, you know, fun to kinda look at like, "Hey, here are the things that you can find in Dolmenwood that you could use in your Daggerheart game," for example.
Next week's article is What Excites You? The idea of this article is that sometimes when we're having trouble getting motivated to prep for our game, one of the tricks we can do is think about our game and think about the part of it that excites us, and use that as the catalyst for our prep.
So it could be a monster, it could be a map, it could be just a scene that you've got, it could be, like, a surprise that you're gonna expose.
It could be anything that you are excited about in your game, and how you can use that excitement to help motivate yourself to get through your prep to get ready for the game.
Because it's very easy to get paralyzed with the wide open nature of all of the things that we could do when we're prepping for our game.
It's easy to get kinda caught up in the daily grind of everything else that we've got going in our lives, and sometimes it's hard to get ourselves motivated to do the prep for the game, even though we know it's good, even though know we're-- we know it's gonna be a lot of fun, even know that it's important for us to get together with our friends regularly.
Sometimes we get demotivated to do that, and the idea here is that you can kind of focus on the thing that excites you the most.
Is it a magic item? Is it a spell? Is it a monster? Is it a map? Whatever it is, take that and then kinda build out from that.
Focus that on your prep and then build out from that, and think about the fun parts.
What are the fun parts of the thing that you're gonna run? I find this all the time.
More-- I think about 40 years now, and, you know, I still get excited about the next game I'm gonna run 'cause I'm, "Ooh, you know what I'm gonna do? I'm gonna do this thing, and it's gonna be really fun." Could be an encounter, it could be lots of stuff.
Uh, Procedures is an article that talks about the sets of rules, sets of, of, of steps we walk through for particular scenes of our game, like exploration, dungeon crawling, for maybe scenes of intrigue, maybe downtime scenes, and w- uh, wh- when you should use these frameworks, when you should use these procedures, which games have them, which don't, w- what exactly that means, and how you can customize them for your own game.
So we have an, an article that talks all about procedures and bringing these, uh, ideas to your games, even if the game that you are playing doesn't really have hardened procedures.
So, uh, fun article and, uh, a neat one, you know, fun to kinda look at like, "Hey, here are the things that you can find in Dolmenwood that you could use in your Daggerheart game," for example.
Next week's article is What Excites You? The idea of this article is that sometimes when we're having trouble getting motivated to prep for our game, one of the tricks we can do is think about our game and think about the part of it that excites us, and use that as the catalyst for our prep.
So it could be a monster, it could be a map, it could be just a scene that you've got, it could be, like, a surprise that you're gonna expose.
It could be anything that you are excited about in your game, and how you can use that excitement to help motivate yourself to get through your prep to get ready for the game.
Because it's very easy to get paralyzed with the wide open nature of all of the things that we could do when we're prepping for our game.
It's easy to get kinda caught up in the daily grind of everything else that we've got going in our lives, and sometimes it's hard to get ourselves motivated to do the prep for the game, even though we know it's good, even though know we're-- we know it's gonna be a lot of fun, even know that it's important for us to get together with our friends regularly.
Sometimes we get demotivated to do that, and the idea here is that you can kind of focus on the thing that excites you the most.
Is it a magic item? Is it a spell? Is it a monster? Is it a map? Whatever it is, take that and then kinda build out from that.
Focus that on your prep and then build out from that, and think about the fun parts.
What are the fun parts of the thing that you're gonna run? I find this all the time.
More-- I think about 40 years now, and, you know, I still get excited about the next game I'm gonna run 'cause I'm, "Ooh, you know what I'm gonna do? I'm gonna do this thing, and it's gonna be really fun." Could be an encounter, it could be lots of stuff.
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