So many games.
Stars.
Where do
we begin?
Do we start with Gamescom, I guess?
Yes, I think we should probably start with Gamescom.
That is the big old sort of convention-shaped elephant sitting in the middle of the games room.
So, yes, we've all been watching a bunch of this.
And I just wanted to, first of all, get a general vibe check from you guys, particularly on the opening night live situations.
How did you feel in general about this sort of overall... of what we're getting out of this?
I kind of just like did a bit of skipping around one afternoon because I wanted to get through it.
So I didn't really watch a lot of the gamesmanship or the game, the sort of conference-ness of it all.
So yeah, I just kind of saw a lot of cool trailers.
I don't know what...
That was my big
takeaway, actually.
I was upset about that.
Although I think Keighley and Shox both did a great job.
Yeah, they did a great job, to be fair.
It was all, as you'd expect, a pretty flawless production and things like that.
It was more just the vibe of the game trailers weirded me out a little bit.
And maybe it's just a little bit of whiplash from...
Recently, as we'll talk about more in the future, having probably one of the most kind of lovely and unique gaming experiences in my life in the likes of Big Walk, which has been so nice.
So many games.
Stars.
Where do
we begin?
Do we start with Gamescom, I guess?
Yes, I think we should probably start with Gamescom.
That is the big old sort of convention-shaped elephant sitting in the middle of the games room.
So, yes, we've all been watching a bunch of this.
And I just wanted to, first of all, get a general vibe check from you guys, particularly on the opening night live situations.
How did you feel in general about this sort of overall... of what we're getting out of this?
I kind of just like did a bit of skipping around one afternoon because I wanted to get through it.
So I didn't really watch a lot of the gamesmanship or the game, the sort of conference-ness of it all.
So yeah, I just kind of saw a lot of cool trailers.
I don't know what...
That was my big
takeaway, actually.
I was upset about that.
Although I think Keighley and Shox both did a great job.
Yeah, they did a great job, to be fair.
It was all, as you'd expect, a pretty flawless production and things like that.
It was more just the vibe of the game trailers weirded me out a little bit.
And maybe it's just a little bit of whiplash from...
Recently, as we'll talk about more in the future, having probably one of the most kind of lovely and unique gaming experiences in my life in the likes of Big Walk, which has been so nice.
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