Jul 16, 2026 · 1 hr 19 min · 11 segments
Voidigo is a surreally colourful action roguelike about a little bird with a bunch of weird guns. Your hosts: Dan: https://www.deathbulge.com/comics Tom / CheeseOnCheese…
Yeah, so should we do our description of the game for folks that haven't seen it, haven't
played it? Yeah, the top-down twin-stick shooter, like Binding of Isaac, Enter the Gungeon, Nuclear Throne, a million others.
It's got a really nice, colorful pixel art aesthetic.
Like in a lot of those other games, you're going like one room at a time, shooting enemies, dodging a lot of bullets and attacks.
It's a bullet hell type game.
You navigate a little map that looks almost like a Legend of Zelda dungeon grid going from room to room.
And what makes the game unique is rather than playing a bunch of rooms and having a big boss at the end of them or even at the end of a dungeon, the boss is just going to appear along the way in one of those rooms.
And you have to kind of persistently fight them and chase them around the world.
So ultimately, it's a boss hunting type of game in this twin stick bullet hell.
Framing, you know, it's got a big focus on the wacky weapons, on the wacky characters and bosses.
A whole lot of depth to it and a lot of emphasis on skill based.
You know, a lot of these games, it's like you map out the level and then you work out where the boss is and then you either go and fight the boss or you leave it as long as possible while you collect all the loot.
because the boss is moving around and you're hunting the boss.
Has anyone played Showdown the Hunt? The extraction game? Which is like a first-person shooter, right? Stealth-based, Wild West kind of thing, and you're hunting these monsters.
And it was the only thing I could map this onto in my head as being a similar game in that... structure where the boss isn't just like in a room where you have to go and fight them so uh it's yeah it's interesting because there's lots here that you would recognize from other type sort of top-down bullet hell type games but it's doing some unusual things with the format that i haven't seen before
Yeah, so should we do our description of the game for folks that haven't seen it, haven't
played it? Yeah, the top-down twin-stick shooter, like Binding of Isaac, Enter the Gungeon, Nuclear Throne, a million others.
It's got a really nice, colorful pixel art aesthetic.
Like in a lot of those other games, you're going like one room at a time, shooting enemies, dodging a lot of bullets and attacks.
It's a bullet hell type game.
You navigate a little map that looks almost like a Legend of Zelda dungeon grid going from room to room.
And what makes the game unique is rather than playing a bunch of rooms and having a big boss at the end of them or even at the end of a dungeon, the boss is just going to appear along the way in one of those rooms.
And you have to kind of persistently fight them and chase them around the world.
So ultimately, it's a boss hunting type of game in this twin stick bullet hell.
Framing, you know, it's got a big focus on the wacky weapons, on the wacky characters and bosses.
A whole lot of depth to it and a lot of emphasis on skill based.
You know, a lot of these games, it's like you map out the level and then you work out where the boss is and then you either go and fight the boss or you leave it as long as possible while you collect all the loot.
because the boss is moving around and you're hunting the boss.
Has anyone played Showdown the Hunt? The extraction game? Which is like a first-person shooter, right? Stealth-based, Wild West kind of thing, and you're hunting these monsters.
And it was the only thing I could map this onto in my head as being a similar game in that... structure where the boss isn't just like in a room where you have to go and fight them so uh it's yeah it's interesting because there's lots here that you would recognize from other type sort of top-down bullet hell type games but it's doing some unusual things with the format that i haven't seen before
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