So I'd like to ask the Massively OP staff, what is their take and opinion on browser-based MMOs?" What do we think?
Yeah.
Do we want browser MMOs? Are they a problem? Have they, do they have a stigma? Do they have, have they changed over the years?
It'd be, actually, I don't wanna put myself on the hook for this, it'd be an interesting-
Uh-oh
[gasps] You should do it.
Shush, Justin.
Don't talk in front of your editor and give yourself more work to do.
Uh-
Just add it to your long, long list of to-dos.
Yeah.
Oh, man.
For when you're bored, and I have one of these, too.
[laughs]
But you know, that is interesting, because it, back in the d- you know, it almost seemed like browser MMOs were more in vogue in the early 2000s when, uh, especially when ga- you know, the gaming platforms were very limited.
We weren't, you know-
Mm
... studios weren't really sure how powerful gaming machines could be, and so they were either, either overshooting and creating MMOs that maybe, you know, a lot of computers could not handle-
Mm-hmm
... uh, at the time, or, you know, w- with the wh- anticipation that, you know, technology would al- always expand.
Or they were just trying to go for the, the broadest possible market, and hey, you know, Flash-based, browser-based MMOs-
Flash and the ducks, and you know
So I'd like to ask the Massively OP staff, what is their take and opinion on browser-based MMOs?" What do we think?
Yeah.
Do we want browser MMOs? Are they a problem? Have they, do they have a stigma? Do they have, have they changed over the years?
It'd be, actually, I don't wanna put myself on the hook for this, it'd be an interesting-
Uh-oh
[gasps] You should do it.
Shush, Justin.
Don't talk in front of your editor and give yourself more work to do.
Uh-
Just add it to your long, long list of to-dos.
Yeah.
Oh, man.
For when you're bored, and I have one of these, too.
[laughs]
But you know, that is interesting, because it, back in the d- you know, it almost seemed like browser MMOs were more in vogue in the early 2000s when, uh, especially when ga- you know, the gaming platforms were very limited.
We weren't, you know-
Mm
... studios weren't really sure how powerful gaming machines could be, and so they were either, either overshooting and creating MMOs that maybe, you know, a lot of computers could not handle-
Mm-hmm
... uh, at the time, or, you know, w- with the wh- anticipation that, you know, technology would al- always expand.
Or they were just trying to go for the, the broadest possible market, and hey, you know, Flash-based, browser-based MMOs-
Flash and the ducks, and you know
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