Bart HanegraaffGuestRyan JohansenHostNo, I think the fighting piece, it's so reactionary in a way, right? But you have to have kind of, and I would imagine, so correct me if I'm wrong, I would imagine you have to have some sort of proactive cognitive map of, hey, if this happens, this is the defense.
And this is all the things, you know, similar to hitting in the sense of, Um, you're reacting to, I mean, I stopped counting at 80 variables, right? Like there's, I always say that all the time.
There's more than 80 variables that have to go right in order for us to hit this dead ball with, or this ball of the arm with our dead tree.
And so when you're thinking about, okay, I work with hitters all day long and I work with baseball players all day long.
How has that shifted your perspective on even maybe how you teach hitting in a, in a, in that way? And maybe it didn't because of just your background.

You're trying to get better at something so I can kind of relate to the players that I coach in a baseball setting.

Now I'm a novice in a different sport and so I also have to figure out how do I get to the next level or how do I get better.

And then we make changes in a movement pattern, but then we go onto the field or we see live pitching, the information changes.

and the environment changes, and then all of a sudden those movement patterns, they don't hold up anymore.

Because in the background that I am from, I look at, okay, how do movement patterns emerge? And I believe they emerge from the influence between the task, the organism and the environment.

And so when something changes, the movement patterns can suddenly shift all of a sudden.

Just because I know a technique cognitively, now all of a sudden I'm in an environment that can be pretty chaotic, right? Like somebody is trying to break my arm.

Now all of a sudden the cognitive information that I may have retained in a certain setting doesn't apply into a live situation anymore.

What I've learned in this situation in the cage where everything is controlled doesn't apply to a real in-game context anymore.
No, I think the fighting piece, it's so reactionary in a way, right? But you have to have kind of, and I would imagine, so correct me if I'm wrong, I would imagine you have to have some sort of proactive cognitive map of, hey, if this happens, this is the defense.
And this is all the things, you know, similar to hitting in the sense of, Um, you're reacting to, I mean, I stopped counting at 80 variables, right? Like there's, I always say that all the time.
There's more than 80 variables that have to go right in order for us to hit this dead ball with, or this ball of the arm with our dead tree.
And so when you're thinking about, okay, I work with hitters all day long and I work with baseball players all day long.
How has that shifted your perspective on even maybe how you teach hitting in a, in a, in that way? And maybe it didn't because of just your background.

You're trying to get better at something so I can kind of relate to the players that I coach in a baseball setting.

Now I'm a novice in a different sport and so I also have to figure out how do I get to the next level or how do I get better.

And then we make changes in a movement pattern, but then we go onto the field or we see live pitching, the information changes.

and the environment changes, and then all of a sudden those movement patterns, they don't hold up anymore.

Because in the background that I am from, I look at, okay, how do movement patterns emerge? And I believe they emerge from the influence between the task, the organism and the environment.

And so when something changes, the movement patterns can suddenly shift all of a sudden.

Just because I know a technique cognitively, now all of a sudden I'm in an environment that can be pretty chaotic, right? Like somebody is trying to break my arm.

Now all of a sudden the cognitive information that I may have retained in a certain setting doesn't apply into a live situation anymore.

What I've learned in this situation in the cage where everything is controlled doesn't apply to a real in-game context anymore.
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