Inside Clash with Trample Damage - a Clash of Clans Podcast
Jul 1, 2026 · 54 min · 11 segments
Back in the saddle…again… I'm part of Supercell's Creators Program; find more information here. ⭐️ Use code: Trample ⭐️ Podcast: Inside Clash with Trample Damage…
Trample DamageHostthe legendary Trample Damage.

It's been a month since I've recorded, which makes me want to say I'm a bit behind, but this is actually keeping in relative lockstep with the schedule that I've been keeping lately.

So, today's episode is called Solitary Confinement, and the notion of the solitary... aspect of the title of this episode comes from the Monolith Arrow, which again, I'm behind because I'm a bit behind on talking about the Monolith Arrow.

I feel like it has brought back at least the possibility of queen charges in a way that, I don't know, sort of harkens back to the excitement that I felt when I used to watch competitive matches and I would see all these like really cool queen charge Lalo attacks.

I do also want to talk about some of the other solitary type of attacks that we've been seeing recently in the form of the Dragon Duke now having the Electro Fang charge with the Dragon Duke that is very reminiscent of the Royal Champion charge that we were seeing with the Invisibility spells.

And I know that there was some dialogue recently, it's been a month, month and a half, whenever it was, about the testing and the test and control groups that we've been doing I do have a pretty firm opinion on this, and it's an opinion that I shared with the team at Supercell in a reasonable amount of detail over the course of time when discussing it, and I want to talk a little bit from a business perspective in addition to from a player perspective on sort of how I feel about the notion of test and control, because that's really a very important piece of a lot of businesses, and I don't personally fault Supercell for trying to bring it to bear in Clash of Clans.

I have been far behind, solitary again, far behind on keeping up with stuff in the Creator Program, just because of how busy things were with my son's recent move to Nashville.

Between him moving back out here to Las Vegas, his graduation, my birthday weekend in the back part of May, my daughter coming back home from her first year at UCLA, my son moving out to Nashville, helping him out there, and then getting home and having to catch up from how far behind I've been at work, I actually feel like I have breathing room, which incidentally is why I'm able to record today, although I did Save myself a little bit of time, and I'm not recording in my mobile recording studio.

I'm recording in my office at work during my lunch period instead of my lunch break.

It's been a busy day, but I decided, you know, it's been long enough that I've recorded.

I will talk a little bit more toward the end of the dialogue portion of the event about the future of Trample Damage and my content creation because I've been going back and forth and having wild swings on my feelings.

And I, at some point, would like to chat about some of those thoughts, and we will get to that.
numbers.

And I want to talk about the math on the monolith arrow and how incredibly powerful this thing is, particularly to the high hit point defenses.

Of course, I will give you too much information about a couple of things, including the promised dog poop story from when we got back from my son's graduation, which I will wind up sharing.
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